Libraries / MD_Parola / Parola_Animation_Catalog
// Program to show full catalog of the MD_Parola animations
//
// MD_MAX72XX library can be found at https://github.com/MajicDesigns/MD_MAX72XX
//

#include <MD_Parola.h>
#include <MD_MAX72xx.h>
#include <SPI.h>

// Define the number of devices we have in the chain and the hardware interface
// NOTE: These pin numbers will probably not work with your hardware and may
// need to be adapted
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 11
#define CLK_PIN   13
#define DATA_PIN  11
#define CS_PIN    10

// Hardware SPI connection
MD_Parola P = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
// Arbitrary output pins
// MD_Parola P = MD_Parola(HARDWARE_TYPE, DATA_PIN, CLK_PIN, CS_PIN, MAX_DEVICES);

// Global data
struct sCatalog
{
  textEffect_t  effect;   // text effect to display
  const char *  psz;      // text string nul terminated
  uint16_t      speed;    // speed multiplier of library default
  uint16_t      pause;    // pause multiplier for library default
};

sCatalog catalog[] =
{
  { PA_PRINT, "PRINT", 1, 1 },
  { PA_SCROLL_UP, "SC_U", 5, 1 },
  { PA_SCROLL_DOWN, "SCR_D", 5, 1 },
  { PA_SCROLL_LEFT, "SCR_L", 5, 1 },
  { PA_SCROLL_RIGHT, "SCR_R", 5, 1 },
#if ENA_SPRITE
  { PA_SPRITE, "SPRIT", 5, 1 },
#endif
#if ENA_MISC
  { PA_SLICE, "SLICE", 1, 1 },
  { PA_MESH, "MESH", 20, 1 },
  { PA_FADE, "FADE", 20, 1 },
  { PA_DISSOLVE, "DSLVE", 7, 1 },
  { PA_BLINDS, "BLIND", 7, 1 },
  { PA_RANDOM, "RAND", 3, 1 },
#endif
#if ENA_WIPE
  { PA_WIPE, "WIPE", 5, 1 },
  { PA_WIPE_CURSOR, "WPE_C", 4, 1 },
#endif
#if ENA_SCAN
  { PA_SCAN_HORIZ, "SCNH", 4, 1 },
  { PA_SCAN_HORIZX, "SCNHX", 4, 1 },
  { PA_SCAN_VERT, "SCNV", 3, 1 },
  { PA_SCAN_VERTX, "SCNVX", 3, 1 },
#endif
#if ENA_OPNCLS
  { PA_OPENING, "OPEN", 3, 1 },
  { PA_OPENING_CURSOR, "OPN_C", 4, 1 },
  { PA_CLOSING, "CLOSE", 3, 1 },
  { PA_CLOSING_CURSOR, "CLS_C", 4, 1 },
#endif
#if ENA_SCR_DIA
  { PA_SCROLL_UP_LEFT, "SCR_UL", 7, 1 },
  { PA_SCROLL_UP_RIGHT, "SCR_UR", 7, 1 },
  { PA_SCROLL_DOWN_LEFT, "SCR_DL", 7, 1 },
  { PA_SCROLL_DOWN_RIGHT, "SCR_DR", 7, 1 },
#endif
#if ENA_GROW
  { PA_GROW_UP, "GRW_U", 7, 1 },
  { PA_GROW_DOWN, "GRW_D", 7, 1 },
#endif
};

// Sprite Definitions
const uint8_t F_PMAN1 = 6;
const uint8_t W_PMAN1 = 8;
static const uint8_t PROGMEM pacman1[F_PMAN1 * W_PMAN1] =  // gobbling pacman animation
{
  0x00, 0x81, 0xc3, 0xe7, 0xff, 0x7e, 0x7e, 0x3c,
  0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c,
  0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c,
  0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c,
  0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c,
  0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c,
};

const uint8_t F_PMAN2 = 6;
const uint8_t W_PMAN2 = 18;
static const uint8_t PROGMEM pacman2[F_PMAN2 * W_PMAN2] =  // ghost pursued by a pacman
{
  0x00, 0x81, 0xc3, 0xe7, 0xff, 0x7e, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
  0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
  0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x7b, 0xf3, 0x7f, 0xfb, 0x73, 0xfe,
  0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x73, 0xfb, 0x7f, 0xf3, 0x7b, 0xfe,
  0x24, 0x66, 0xe7, 0xff, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x73, 0xfb, 0x7f, 0xf3, 0x7b, 0xfe,
  0x00, 0x42, 0xe7, 0xe7, 0xff, 0xff, 0x7e, 0x3c, 0x00, 0x00, 0x00, 0xfe, 0x73, 0xfb, 0x7f, 0xf3, 0x7b, 0xfe,
};

void setup(void)
{
  P.begin();
#if ENA_SPRITE
  P.setSpriteData(pacman1, W_PMAN1, F_PMAN1, pacman2, W_PMAN2, F_PMAN2);
#endif

  for (uint8_t i=0; i<ARRAY_SIZE(catalog); i++)
  {
    catalog[i].speed *= P.getSpeed();
    catalog[i].pause *= 500;
  }
}

void loop(void)
{
  static textPosition_t just = PA_LEFT;
  static uint8_t i = 0;   // text effect index
  static uint8_t j = 0;   // text justification index

  if (P.displayAnimate()) // animates and returns true when an animation is completed
  {
    // progress the justification if needed
    if (i == ARRAY_SIZE(catalog))
    {
      j++;
      if (j == 3) j = 0;

      switch (j)
      {
      case 0: just = PA_LEFT;    break;
      case 1: just = PA_CENTER;  break;
      case 2: just = PA_RIGHT;   break;
      }

      i = 0;  // reset loop index
    }

    // set up new animation
    P.displayText(catalog[i].psz, just, catalog[i].speed, catalog[i].pause, catalog[i].effect, catalog[i].effect);

    i++;   // then set up for next text effect
  }
}