#include "lcdgfx.h"
#include "lcdgfx_gui.h"
#include "owl.h"

DisplayIL9163_128x128x16_SPI tft(3,{-1, 4, 5, 0,-1,-1}); // Use this line for Atmega328p


//low range of the sensor (this will be blue on the screen)
#define MINTEMP 22

//high range of the sensor (this will be red on the screen)
#define MAXTEMP 34

//the colors we will be using
const uint16_t camColors[] = {0x480F,
0x400F,0x400F,0x400F,0x4010,0x3810,0x3810,0x3810,0x3810,0x3010,0x3010,
0x3010,0x2810,0x2810,0x2810,0x2810,0x2010,0x2010,0x2010,0x1810,0x1810,
0x1811,0x1811,0x1011,0x1011,0x1011,0x0811,0x0811,0x0811,0x0011,0x0011,
0x0011,0x0011,0x0011,0x0031,0x0031,0x0051,0x0072,0x0072,0x0092,0x00B2,
0x00B2,0x00D2,0x00F2,0x00F2,0x0112,0x0132,0x0152,0x0152,0x0172,0x0192,
0x0192,0x01B2,0x01D2,0x01F3,0x01F3,0x0213,0x0233,0x0253,0x0253,0x0273,
0x0293,0x02B3,0x02D3,0x02D3,0x02F3,0x0313,0x0333,0x0333,0x0353,0x0373,
0x0394,0x03B4,0x03D4,0x03D4,0x03F4,0x0414,0x0434,0x0454,0x0474,0x0474,
0x0494,0x04B4,0x04D4,0x04F4,0x0514,0x0534,0x0534,0x0554,0x0554,0x0574,
0x0574,0x0573,0x0573,0x0573,0x0572,0x0572,0x0572,0x0571,0x0591,0x0591,
0x0590,0x0590,0x058F,0x058F,0x058F,0x058E,0x05AE,0x05AE,0x05AD,0x05AD,
0x05AD,0x05AC,0x05AC,0x05AB,0x05CB,0x05CB,0x05CA,0x05CA,0x05CA,0x05C9,
0x05C9,0x05C8,0x05E8,0x05E8,0x05E7,0x05E7,0x05E6,0x05E6,0x05E6,0x05E5,
0x05E5,0x0604,0x0604,0x0604,0x0603,0x0603,0x0602,0x0602,0x0601,0x0621,
0x0621,0x0620,0x0620,0x0620,0x0620,0x0E20,0x0E20,0x0E40,0x1640,0x1640,
0x1E40,0x1E40,0x2640,0x2640,0x2E40,0x2E60,0x3660,0x3660,0x3E60,0x3E60,
0x3E60,0x4660,0x4660,0x4E60,0x4E80,0x5680,0x5680,0x5E80,0x5E80,0x6680,
0x6680,0x6E80,0x6EA0,0x76A0,0x76A0,0x7EA0,0x7EA0,0x86A0,0x86A0,0x8EA0,
0x8EC0,0x96C0,0x96C0,0x9EC0,0x9EC0,0xA6C0,0xAEC0,0xAEC0,0xB6E0,0xB6E0,
0xBEE0,0xBEE0,0xC6E0,0xC6E0,0xCEE0,0xCEE0,0xD6E0,0xD700,0xDF00,0xDEE0,
0xDEC0,0xDEA0,0xDE80,0xDE80,0xE660,0xE640,0xE620,0xE600,0xE5E0,0xE5C0,
0xE5A0,0xE580,0xE560,0xE540,0xE520,0xE500,0xE4E0,0xE4C0,0xE4A0,0xE480,
0xE460,0xEC40,0xEC20,0xEC00,0xEBE0,0xEBC0,0xEBA0,0xEB80,0xEB60,0xEB40,
0xEB20,0xEB00,0xEAE0,0xEAC0,0xEAA0,0xEA80,0xEA60,0xEA40,0xF220,0xF200,
0xF1E0,0xF1C0,0xF1A0,0xF180,0xF160,0xF140,0xF100,0xF0E0,0xF0C0,0xF0A0,
0xF080,0xF060,0xF040,0xF020,0xF800,};

float pixels[64];
uint16_t displayPixelWidth, displayPixelHeight;


void setup()
{
    tft.begin();
    tft.setFixedFont(ssd1306xled_font6x8);
    tft.fill( 0x0000 );

    for(int i=0; i<tft.height(); i++){
        // Estrazione del colore da visualizzare in funzione del valore IR 
        // I colori totali sono 256, quindi viene approssimato con map a quello più vicino
        uint8_t colorIndex= map(i, 0, tft.height(), 0, 255);
        colorIndex = constrain(colorIndex, 0, 255);
        tft.setColor(camColors[colorIndex]);
        tft.drawLine(0, i, 2, i );
    }
}

uint8_t colorIndex = 0;

void loop()
{

    for(int i=0; i<64; i++){
        colorIndex = (colorIndex + 2) % 255;

        NanoCanvas<16,16,1> canvas;
        tft.setColor(camColors[colorIndex]);
        canvas.clear();
        canvas.fillRect(0, 0, 16, 16);
        if (floor(i / 8) == 0)
            tft.drawCanvas( 3,  16 * (i % 8), canvas);
        else 
            tft.drawCanvas(16 * floor(i / 8),  16 * (i % 8), canvas);
    }
    lcd_delay(500);
}