Spaceship Game from Volos Projects

Click the Run Code button on the right to see it in action:

// Game from: Volos Projects (https://youtu.be/lOz_GuME63E)

/*********************************************************************
  This is an example for our Monochrome OLEDs based on SSD1306 drivers

  Pick one up today in the adafruit shop!
  ------> http://www.adafruit.com/category/63_98

  This example is for a 128x32 size display using I2C to communicate
  3 pins are required to interface (2 I2C and one reset)

  Adafruit invests time and resources providing this open source code,
  please support Adafruit and open-source hardware by purchasing
  products from Adafruit!

  Written by Limor Fried/Ladyada  for Adafruit Industries.
  BSD license, check license.txt for more information
  All text above, and the splash screen must be included in any redistribution
*********************************************************************/

#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <Fonts/FreeSans9pt7b.h>
//#include <Fonts/FreeSans12pt7b.h>

Adafruit_SSD1306 display(128, 64);






const int c = 261;
const int d = 294;
const int e = 329;
const int f = 349;
const int g = 391;
const int gS = 415;
const int a = 440;
const int aS = 455;
const int b = 466;
const int cH = 523;
const int cSH = 554;
const int dH = 587;
const int dSH = 622;
const int eH = 659;
const int fH = 698;
const int fSH = 740;
const int gH = 784;
const int gSH = 830;
const int aH = 880;

const unsigned char PROGMEM dioda16 [] = {

  0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x3F, 0xF0, 0x3C, 0x00, 0x3C, 0x00, 0xFF, 0x00, 0x7F, 0xFF,
  0x7F, 0xFF, 0xFF, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x1F, 0xF0, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00

};

const unsigned char PROGMEM storm [] = {
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x7F, 0xFE, 0x00, 0x00, 0x00, 0x07, 0x80, 0x01, 0xE0, 0x00, 0x00, 0x0C,
  0x00, 0x00, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x00, 0x00, 0x30, 0x00, 0x00, 0x04, 0x00,
  0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00,
  0x02, 0x00, 0x00, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40,
  0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x7F, 0xE0, 0x00, 0x01, 0x00,
  0x00, 0x7F, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xD7, 0xFF, 0xFF,
  0xE1, 0x00, 0x01, 0xBF, 0xFC, 0x1F, 0xFA, 0x80, 0x01, 0xBF, 0xF1, 0xCF, 0xFA, 0x80, 0x01, 0x3F,
  0xC2, 0x37, 0xF7, 0x80, 0x01, 0xEF, 0x9C, 0x01, 0xE7, 0xC0, 0x01, 0xE0, 0x70, 0x06, 0x06, 0x80,
  0x01, 0xE0, 0xC0, 0x03, 0x06, 0x80, 0x01, 0xFF, 0x80, 0x01, 0xFF, 0x80, 0x01, 0xF8, 0x00, 0x00,
  0x1D, 0xC0, 0x03, 0x70, 0x00, 0x80, 0x0C, 0x60, 0x05, 0xB0, 0x07, 0xF0, 0x08, 0x90, 0x09, 0x10,
  0x1F, 0xF8, 0x09, 0xD0, 0x0B, 0x90, 0x1F, 0x7C, 0x03, 0xF0, 0x0F, 0xC0, 0xFC, 0x0F, 0x07, 0x90,
  0x0D, 0x43, 0xC0, 0x03, 0x07, 0x90, 0x05, 0x64, 0x00, 0x00, 0xCF, 0x10, 0x07, 0xFC, 0x00, 0x00,
  0x26, 0x10, 0x01, 0x80, 0x00, 0x00, 0x10, 0x20, 0x01, 0x00, 0x00, 0x00, 0x0E, 0x40, 0x01, 0x80,
  0x07, 0xF0, 0x01, 0x80, 0x00, 0x80, 0x07, 0xC8, 0x00, 0x80, 0x00, 0x80, 0x0B, 0xE8, 0x00, 0x80,
  0x00, 0x87, 0x97, 0xE9, 0xE0, 0x80, 0x00, 0x87, 0xDF, 0xEF, 0xA0, 0x80, 0x00, 0x4B, 0xFF, 0xFF,
  0xA0, 0x80, 0x00, 0x6B, 0xDF, 0xFB, 0xA3, 0x00, 0x00, 0x24, 0x97, 0xE8, 0x24, 0x00, 0x00, 0x1E,
  0x1F, 0xC0, 0x2C, 0x00, 0x00, 0x07, 0xF8, 0x1F, 0xF0, 0x00, 0x00, 0x00, 0x0F, 0xF8, 0x00, 0x00
};



void setup()   {


  pinMode(3, INPUT_PULLUP);
  pinMode(12, INPUT_PULLUP);
  pinMode(11, INPUT_PULLUP);
  display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
  display.display();
  display.clearDisplay();
  display.setTextSize(0);
  display.drawBitmap(6, 11, storm, 48, 48, 1);
  display.setFont(&FreeSans9pt7b);
  display.setTextColor(WHITE);
  display.setCursor(65, 14);
  display.println("xWing");
  display.setFont();
  display.setCursor(65, 17);
  display.setTextSize(0);
  display.println("vs");
  display.setCursor(0, 0);
  float voltaza = readVcc() / 1000;
  display.println(voltaza);;
  display.setFont(&FreeSans9pt7b);
  display.setCursor(65, 39);
  display.println("Death");
  display.setFont();
  display.setCursor(65, 42);
  display.println("star ");
  display.setTextSize(0);

  display.setCursor(65, 55);

  display.println("by Danko");

  display.setCursor(65, 20);

  display.display();



  display.setFont();
  beep(a, 500);
  beep(a, 500);
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);

  delay(500);



  delay(500);
}
int metx = 0;
int mety = 0;
int postoji = 0;
int nep = 8;
int smjer = 0;
int go = 0;
int rx = 95;
int ry = 0;
int rx2 = 95;
int ry2 = 0;
int rx3 = 95;
int ry3 = 0;
int bodovi = 0;

int brzina = 3; //speed of bullet
int bkugle = 1;
int najmanja = 600;
int najveca = 1200;
int promjer = 10;

int rx4 = 95;
int ry4 = 0;
int zivoti = 5;
int poc = 0;
int ispaljeno = 0;
int nivo = 1;
int centar = 95;
unsigned long pocetno = 0;
unsigned long odabrano = 0;
unsigned long trenutno = 0;
unsigned long nivovrije = 0;
int poz = 30;
void loop() {

  if (go == 0) {
    display.clearDisplay();

    display.drawPixel(50, 30, 1);
    display.drawPixel(30, 17, 1);
    display.drawPixel(60, 18, 1);
    display.drawPixel(55, 16, 1);
    display.drawPixel(25, 43, 1);
    display.drawPixel(100, 43, 1);
    display.drawPixel(117, 52, 1);
    display.drawPixel(14, 49, 1);
    display.drawPixel(24, 24, 1);
    display.drawPixel(78, 36, 1);
    display.drawPixel(80, 57, 1);
    display.drawPixel(107, 11, 1);
    display.drawPixel(150, 11, 1);
    display.drawPixel(5, 5, 1);
    display.drawPixel(8, 7, 1);
    display.drawPixel(70, 12, 1);
    display.drawPixel(10, 56, 1);
    display.drawPixel(70, 25, 1);



    if (poc == 0) {
      pocetno = millis();
      odabrano = random(400, 1200);
      poc = 1;
    }
    trenutno = millis();


    //nivoi

    if ((trenutno - nivovrije) > 50000)
    {
      nivovrije = trenutno;
      nivo = nivo + 1;

      brzina = brzina + 1; //brizna neprijateljevog metka
      if ( nivo % 2 == 0 )
      {
        bkugle = bkugle + 1;
        promjer = promjer - 1;
      }
      najmanja = najmanja - 50;
      najveca = najveca - 50;

    }



    if ((odabrano + pocetno) < trenutno)
    {
      poc = 0;
      ispaljeno = ispaljeno + 1;
      if (ispaljeno == 1)
      { rx = 95;
        ry = nep;
      }
      if (ispaljeno == 2) {
        rx2 = 95;
        ry2 = nep;
      }
      if (ispaljeno == 3)
      {
        rx3 = 95;
        ry3 = nep;
      }


      if (ispaljeno == 4) {
        rx4 = 95;
        ry4 = nep;

      }



    }


    if (ispaljeno > 0)
    {
      display.drawCircle(rx, ry, 2, 1);
      rx = rx - brzina;
    }

    if (ispaljeno > 1)
    {
      display.drawCircle(rx2, ry2, 1, 1);
      rx2 = rx2 - brzina;
    }

    if (ispaljeno > 2)
    {
      display.drawCircle(rx3, ry3, 4, 1);
      rx3 = rx3 - brzina;
    }

    if (ispaljeno > 3)
    {
      display.drawCircle(rx4, ry4, 2, 1);
      rx4 = rx4 - brzina;
    }

    if (digitalRead(12) == 0 && poz >= 2) {
      poz = poz - 2;
    }

    if (digitalRead(11) == 0 && poz <= 46) {
      poz = poz + 2;
    }


    if (digitalRead(3) == 0 && postoji == 0)
    {
      postoji = 1;
      metx = 6;
      mety = poz + 8;
      tone(9, 1200, 20);


    }
    if (postoji == 1)

    {
      metx = metx + 8 ;

      display.drawLine(metx, mety, metx + 4, mety, 1);
    }

    display.drawBitmap(4, poz, dioda16, 16, 16, 1);
    display.fillCircle(centar, nep, promjer, 1);
    display.fillCircle(centar + 2, nep + 3, promjer / 3, 0);

    display.setTextSize(1);
    display.setTextColor(WHITE);
    display.setCursor(33, 57);
    display.println("score:");
    display.setCursor(68, 57);
    display.println(bodovi);

    display.setCursor(33, 0);
    display.println("lives:");
    display.setCursor(68, 0);
    display.println(zivoti);

    display.setCursor(110, 0);
    display.println("L:");

    display.setCursor(122, 0);
    display.println(nivo);

    display.setCursor(108, 57);
    display.println(trenutno / 1000);
    display.display();

    if (metx > 128)postoji = 0;



    if (smjer == 0) {
      nep = nep + bkugle;
    }
    else
    {
      nep = nep - bkugle;
    }

    if (nep >= (64 - promjer))
      smjer = 1;
    if (nep <= promjer)
      smjer = 0;

    if (mety >= nep - promjer && mety <= nep + promjer)
      if (metx > (centar - promjer) && metx < (centar + promjer))
      {
        metx = -20;
        tone(9, 500, 20);
        bodovi = bodovi + 1;
        postoji = 0;
      }

    int pozicija = poz + 8;
    if (ry >= pozicija - 8 && ry <= pozicija + 8)
      if (rx < 12 && rx > 4)
      {
        rx = 95;
        ry = -50;
        tone(9, 100, 100);
        zivoti = zivoti - 1;
      }

    if (ry2 >= pozicija - 8 && ry2 <= pozicija + 8)
      if (rx2 < 12 && rx2 > 4)
      {
        rx2 = -50;
        ry2 = -50;
        tone(9, 100, 100);
        zivoti = zivoti - 1;
      }

    if (ry3 >= pozicija - 8 && ry3 <= pozicija + 8)
      if (rx3 < 12 && rx3 > 4)
      {
        rx3 = -50;
        ry3 = -50;
        tone(9, 100, 100);
        zivoti = zivoti - 1;
      }

    if (ry4 >= pozicija - 8 && ry4 <= pozicija + 8)
      if (rx4 < 12 && rx4 > 4)
      {
        rx4 = 200;
        ry4 = -50;
        ispaljeno = 0;
        tone(9, 100, 100);
        zivoti = zivoti - 1;
      }

    if (rx4 < 1) {
      ispaljeno = 0;
      rx4 = 200;
    }

    if (zivoti == 0)
      go = 1;
  }

  if (go == 1)
  {
    if (zivoti == 0) {
      tone(9, 200, 300);
      delay(300);
      tone(9, 250, 200);
      delay(200);
      tone(9, 300, 300);
      delay(300);
      zivoti = 5;
    }
    display.clearDisplay();
    display.setFont();
    display.setTextSize(2);
    display.setTextColor(WHITE);
    display.setCursor(7, 10);
    display.println("GAME OVER!");
    display.setTextSize(1);
    display.setCursor(7, 30);
    display.println("score:");
    display.setCursor(44, 30);
    display.println(bodovi);
    display.setCursor(7, 40);
    display.println("level:");
    display.setCursor(44, 40);
    display.println(nivo);
    display.setCursor(7, 50);
    display.println("time(s):");
    display.setCursor(60, 50);

    display.println(trenutno / 1000);
    display.display();

    if (digitalRead(3) == 0)
    {
      tone(9, 280, 300);
      delay(300);
      tone(9, 250, 200);
      delay(200);
      tone(9, 370, 300);
      delay(300);
      ponovo();
    }
  }
}

void ponovo()
{
  metx = 0;
  mety = 0;
  postoji = 0;
  nep = 8;
  smjer = 0;
  go = 0;
  rx = 95;
  ry = 0;
  rx2 = 95;
  ry2 = 0;
  rx3 = 95;
  ry3 = 0;
  bodovi = 0;

  brzina = 3; //brizna neprijateljevog metka
  bkugle = 1;
  najmanja = 600;
  najveca = 1200;
  promjer = 12;

  rx4 = 95;
  ry4 = 0;
  zivoti = 5;
  poc = 0;
  ispaljeno = 0;
  nivo = 1;
  pocetno = 0;
  odabrano = 0;
  trenutno = 0;
  nivovrije = 0;




}

long readVcc() {
  // Read 1.1V reference against AVcc
  // set the reference to Vcc and the measurement to the internal 1.1V reference
#if defined(__AVR_ATmega32U4__) || defined(__AVR_ATmega1280__) || defined(__AVR_ATmega2560__)
  ADMUX = _BV(REFS0) | _BV(MUX4) | _BV(MUX3) | _BV(MUX2) | _BV(MUX1);
#elif defined (__AVR_ATtiny24__) || defined(__AVR_ATtiny44__) || defined(__AVR_ATtiny84__)
  ADMUX = _BV(MUX5) | _BV(MUX0);
#elif defined (__AVR_ATtiny25__) || defined(__AVR_ATtiny45__) || defined(__AVR_ATtiny85__)
  ADMUX = _BV(MUX3) | _BV(MUX2);
#else
  ADMUX = _BV(REFS0) | _BV(MUX3) | _BV(MUX2) | _BV(MUX1);
#endif

  delay(2); // Wait for Vref to settle
  ADCSRA |= _BV(ADSC); // Start conversion
  while (bit_is_set(ADCSRA, ADSC)); // measuring

  uint8_t low  = ADCL; // must read ADCL first - it then locks ADCH
  uint8_t high = ADCH; // unlocks both

  long result = (high << 8) | low;

  result = 1125300L / result; // Calculate Vcc (in mV); 1125300 = 1.1*1023*1000
  return result; // Vcc in millivolts
}


void beep(int note, int duration)
{
  //Play tone on buzzerPin
  tone(9, note, duration);



  delay(duration);



  noTone(9);

  delay(50);


}