/*
Adapted from sutaburosu's AA_lines.ino code. Many thanks!
*/
#include <FastLED.h>
#define WIDTH 64
#define HEIGHT 13
#define NUM_LEDS (WIDTH * HEIGHT)
CRGB leds[NUM_LEDS + 1];
CRGB buffer1[NUM_LEDS + 1];
CRGB buffer2[NUM_LEDS + 1];
CRGBPalette16 rainbowPalette = {
0xFF0000, 0x7F0000, 0xAB5500, 0x552A00, 0xABAB00, 0x555500, 0x00FF00, 0x007F00,
0x00AB55, 0x00552A, 0x0000FF, 0x00007F, 0x5500AB, 0x2A0055, 0xAB0055, 0x55002A
};
CRGBPalette16 greenStripe = {
0x00FF00, 0x00FF00, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};
CRGBPalette16 yellowStripe = {
0xFFFF00, 0xFFFF00, 0xFFFF00, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};
CRGBPalette16 redStripe = {
0xFF0000, 0xFF0000, 0xFF0000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};
DEFINE_GRADIENT_PALETTE( green_aspect_gp ) {
0, 0, 255, 0,
32, 0, 0, 0,
64, 0, 0, 0,
128, 0, 0, 0,
192, 0, 0, 0,
223, 0, 0, 0,
255, 0, 255, 0};
DEFINE_GRADIENT_PALETTE( red_aspect_gp ) {
0, 255, 0, 0,
32, 0, 0, 0,
64, 0, 0, 0,
128, 0, 0, 0,
192, 0, 0, 0,
223, 0, 0, 0,
255, 255, 0, 0};
boolean _twist = false;
void setup() {
FastLED.addLeds<NEOPIXEL, 3>(leds, NUM_LEDS);
Serial.begin(115200);
}
void loop()
{
sup(buffer1,1,128,8,redStripe, NOBLEND);
sup(buffer2,-1,128,8,yellowStripe, NOBLEND);
for (int i = 0; i < NUM_LEDS ; i++ ) {
if( buffer2[i] == CRGB(0x000000) ) { // if foreground = black
leds[i] = buffer1[i]; // use background color
} if( buffer1[i] == CRGB(0x000000) ) { // if background == black
leds[i] = buffer2[i]; // use foreground color; don't blend foreground into black background
} else {
leds[i] = nblend(buffer1[i], buffer2[i], 128);
}
}
// uint8_t blurAmount = map(analogRead(A0), 0, 1023, 0, 255);
// uint8_t blurAmount = beatsin8(10,10,255);
// Serial.println(blurAmount);
blur2d( leds, WIDTH, HEIGHT, 255);
// blur2d( leds, WIDTH, HEIGHT, 255);
// blend(buffer1,buffer2,leds,NUM_LEDS,0);
// memcpy8( &leds, &buffer2, sizeof(CRGB)*NUM_LEDS );
FastLED.show();
}
uint16_t XY(uint8_t x, uint8_t y) {
if (x >= WIDTH) return NUM_LEDS;
if (y >= HEIGHT) return NUM_LEDS;
return y * WIDTH + x;
}
// With thanks to Steve Dommett; github.com/sutaburosu
void sup(CRGB *buffer, uint8_t rotationSpeed, uint8_t translationSpeed, uint8_t lineWidth, CRGBPalette16 palette, TBlendType blendType) {
uint32_t yHueDelta ;
uint32_t xHueDelta ;
static uint32_t lastMillis = 16383; // int16_t 32767/2 (for rotationspeed=0 test)
float rotationSpeedFloat = fmap((float)rotationSpeed,(float)0,(float)255,-6.0,6.0); // Between -6 and 6
int16_t mappedTranslationSpeed = map(translationSpeed,0,255,-2<<12,2<<12); // Between -2^13 - 2^13 (higher is too fast)
uint32_t ms = millis();
if( rotationSpeedFloat != 0 ) {
yHueDelta = (int32_t)sin16((int16_t)round(ms * rotationSpeedFloat)) * lineWidth;
xHueDelta = (int32_t)cos16((int16_t)round(ms * rotationSpeedFloat)) * lineWidth;
lastMillis = ms;
} else {
yHueDelta = (int32_t)sin16(lastMillis) * lineWidth;
xHueDelta = (int32_t)cos16(lastMillis) * lineWidth;
}
int32_t startHue = ms * mappedTranslationSpeed;
int32_t lineStartHue = startHue - (HEIGHT + 2) / 2 * yHueDelta;
int16_t yd2 = sin16(ms * 3) / 4;
int16_t xd2 = sin16(ms * 7) / 4;
for (byte y = 0; y < HEIGHT; y++) {
uint32_t pixelHue = lineStartHue - (WIDTH + 2) / 2 * xHueDelta;
uint32_t xhd = xHueDelta;
lineStartHue += yHueDelta;
if( _twist ) { yHueDelta += yd2; }
for (byte x = 0; x < WIDTH; x++) {
buffer[XY(x, y)] = ColorFromPaletteExtended(palette, pixelHue >> 7, 255, blendType);
pixelHue += xHueDelta;
if( _twist ) { xhd += xd2; }
}
}
}
// from: https://github.com/FastLED/FastLED/pull/202
CRGB ColorFromPaletteExtended(const CRGBPalette16& pal, uint16_t index, uint8_t brightness, TBlendType blendType) {
// Extract the four most significant bits of the index as a palette index.
uint8_t index_4bit = (index >> 12);
// Calculate the 8-bit offset from the palette index.
uint8_t offset = (uint8_t)(index >> 4);
// Get the palette entry from the 4-bit index
const CRGB* entry = &(pal[0]) + index_4bit;
uint8_t red1 = entry->red;
uint8_t green1 = entry->green;
uint8_t blue1 = entry->blue;
uint8_t blend = offset && (blendType != NOBLEND);
if (blend) {
if (index_4bit == 15) {
entry = &(pal[0]);
} else {
entry++;
}
// Calculate the scaling factor and scaled values for the lower palette value.
uint8_t f1 = 255 - offset;
red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
// Calculate the scaled values for the neighbouring palette value.
uint8_t red2 = entry->red;
uint8_t green2 = entry->green;
uint8_t blue2 = entry->blue;
red2 = scale8_LEAVING_R1_DIRTY(red2, offset);
green2 = scale8_LEAVING_R1_DIRTY(green2, offset);
blue2 = scale8_LEAVING_R1_DIRTY(blue2, offset);
cleanup_R1();
// These sums can't overflow, so no qadd8 needed.
red1 += red2;
green1 += green2;
blue1 += blue2;
}
if (brightness != 255) {
// nscale8x3_video(red1, green1, blue1, brightness);
nscale8x3(red1, green1, blue1, brightness);
}
return CRGB(red1, green1, blue1);
}
float fmap(float x, float a, float b, float c, float d)
{
float f=x/(b-a)*(d-c)+c;
return f;
}
FPS: 0
Power: 0.00W
Power: 0.00W