/*
SquareSwirl
FasLED "2-D blur" demo on 16x16 matrix
by Mark Kriegsman
https://gist.github.com/kriegsman
*/
#include <FastLED.h>
#define LED_PIN 3
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
const uint8_t kSquareWidth = 16;
const uint8_t kBorderWidth = 2;
#define NUM_LEDS (kSquareWidth * kSquareWidth)
CRGB leds[NUM_LEDS];
void setup()
{
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS)
.setCorrection(TypicalLEDStrip);
}
void loop()
{
// Apply some blurring to whatever's already on the matrix
// Note that we never actually clear the matrix, we just constantly
// blur it repeatedly. Since the blurring is 'lossy', there's
// an automatic trend toward black -- by design.
uint8_t blurAmount = beatsin8(2, 10, 255);
blur2d( leds, kSquareWidth, kSquareWidth, blurAmount);
// Use two out-of-sync sine waves
uint8_t i = beatsin8( 91, kBorderWidth, kSquareWidth - kBorderWidth);
uint8_t j = beatsin8(109, kBorderWidth, kSquareWidth - kBorderWidth);
// Also calculate some reflections
uint8_t ni = (kSquareWidth - 1) - i;
uint8_t nj = (kSquareWidth - 1) - j;
// The color of each point shifts over time, each at a different speed.
uint16_t ms = millis();
leds[XY( i, j)] += CHSV(ms / 11, 200, 255);
leds[XY( j, i)] += CHSV(ms / 13, 200, 255);
leds[XY(ni, nj)] += CHSV(ms / 17, 200, 255);
leds[XY(nj, ni)] += CHSV(ms / 29, 200, 255);
leds[XY( i, nj)] += CHSV(ms / 37, 200, 255);
leds[XY(ni, j)] += CHSV(ms / 41, 200, 255);
FastLED.show();
}
// Trivial XY function for the 8x8 grid; use a different XY
// function for different matrix grids. See XYMatrix example for code.
uint16_t XY( uint8_t x, uint8_t y) {
return (y * kSquareWidth) + x;
}