#include "blinker.h"

// So everyone wants newbies to write blink without delay. This is good
// because delay() is bad. Well, here's the simple way to do it..

// Allocate a global blinker object.
blinker aBLinker;             

void setup() {

   // Fire it up.

void loop() {

   // blinker is an idler. Calling idle() once in loop lets ALL idlers run.