#include <FastLED.h>
#include "Global.h"
uint32_t rocketShip[64] = {
0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000,
0x00000000, 0x00ff0000, 0x00ff0000, 0x006596e7, 0x006596e7, 0x00ff0000, 0x00ff0000, 0x00000000,
0x00ff0000, 0x00ff0000, 0x00ff0000, 0x000060ff, 0x000060ff, 0x00ff0000, 0x00ff0000, 0x00ff0000,
0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000,
0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00ffd200, 0x00ffd200, 0x00000000, 0x00000000, 0x00000000
};
// Objects
GameObject rocketShipObj{8, 8, 10, 10, rocketShip};
void setup() {
Serial.begin(115200);
matrix.init();
buttons.init();
buttons.moveObject(&rocketShipObj, 0); // draw the initial position
}
void loop() {
// Global time
systemTime = millis();
// Buttons
buttons.update();
buttons.moveObject(&rocketShipObj, 50);
}