#include <FastLED.h>
#define WIDTH 24
#define HEIGHT 24
#define NUM_LEDS (WIDTH * HEIGHT)
CRGB leds[NUM_LEDS + 1];
CRGBPalette16 currentPalette = {
0xFF0000, 0x7F0000, 0xAB5500, 0x552A00, 0xABAB00, 0x555500, 0x00FF00, 0x007F00,
0x00AB55, 0x00552A, 0x0000FF, 0x00007F, 0x5500AB, 0x2A0055, 0xAB0055, 0x55002A
};
void setup() {
FastLED.addLeds<NEOPIXEL, 3>(leds, NUM_LEDS);
}
uint16_t XY(uint8_t x, uint8_t y) {
if (x >= WIDTH) return NUM_LEDS;
if (y >= HEIGHT) return NUM_LEDS;
return y * WIDTH + x;
}
void loop()
{
uint32_t ms = millis();
// draw the background animation, just like the XYmatrix example
// but with added distortion
uint32_t yHueDelta = (int32_t)sin16(ms * 11) * 3;
uint32_t xHueDelta = (int32_t)cos16(ms * 11) * 3;
uint32_t startHue = ms << 8;
uint32_t lineStartHue = startHue - (HEIGHT + 1) / 2 * yHueDelta;
int16_t yd2 = sin16(ms * 3) / 4;
int16_t xd2 = sin16(ms * 7) / 4;
for (byte y = 0; y < HEIGHT; y++) {
uint32_t pixelHue = lineStartHue - (WIDTH + 1) / 2 * xHueDelta;
uint32_t xhd = xHueDelta;
lineStartHue += yHueDelta;
yHueDelta += yd2;
for (byte x = 0; x < WIDTH; x++) {
leds[XY(x, y)] = ColorFromPaletteExtended(currentPalette, pixelHue >> 7, 255, LINEARBLEND);
pixelHue += xhd;
xhd += xd2;
}
}
// change `effect` every second repeating: 0,1,2,3,4,5,0,1,2...
static uint8_t effect = 0;
EVERY_N_MILLIS(1000) {
if (++effect > 5) effect = 0;
}
FastLED.show();
}
// from: https://github.com/FastLED/FastLED/pull/202
CRGB ColorFromPaletteExtended(const CRGBPalette16& pal, uint16_t index, uint8_t brightness, TBlendType blendType) {
// Extract the four most significant bits of the index as a palette index.
uint8_t index_4bit = (index >> 12);
// Calculate the 8-bit offset from the palette index.
uint8_t offset = (uint8_t)(index >> 4);
// Get the palette entry from the 4-bit index
const CRGB* entry = &(pal[0]) + index_4bit;
uint8_t red1 = entry->red;
uint8_t green1 = entry->green;
uint8_t blue1 = entry->blue;
uint8_t blend = offset && (blendType != NOBLEND);
if (blend) {
if (index_4bit == 15) {
entry = &(pal[0]);
} else {
entry++;
}
// Calculate the scaling factor and scaled values for the lower palette value.
uint8_t f1 = 255 - offset;
red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
// Calculate the scaled values for the neighbouring palette value.
uint8_t red2 = entry->red;
uint8_t green2 = entry->green;
uint8_t blue2 = entry->blue;
red2 = scale8_LEAVING_R1_DIRTY(red2, offset);
green2 = scale8_LEAVING_R1_DIRTY(green2, offset);
blue2 = scale8_LEAVING_R1_DIRTY(blue2, offset);
cleanup_R1();
// These sums can't overflow, so no qadd8 needed.
red1 += red2;
green1 += green2;
blue1 += blue2;
}
if (brightness != 255) {
// nscale8x3_video(red1, green1, blue1, brightness);
nscale8x3(red1, green1, blue1, brightness);
}
return CRGB(red1, green1, blue1);
}