#include "FastLED.h"
// Matrix size
#define HEIGHT 32
#define WIDTH 32
#define NUM_LEDS HEIGHT * WIDTH
#define MATRIX_TYPE 1
// LEDs pin
#define DATA_PIN 3
// LED brightness
#define BRIGHTNESS 255
// Define the array of leds
CRGB leds[NUM_LEDS];
//// ----------------------------- Wandering souls ------------------------------
//(c)stepko
//https://editor.soulmatelights.com/gallery/503
//--Settings------
#define Speed 255
#define Scale 8
#define Run 3 // 0-AllIn1Direction/1-beatsin/2-linear/3-circular
#define col 1 //0-Whited/1-Colored/2-fromPallete
#define trace 2 //0-None/1-DimAll/2-Blur2D/3-wings
#define reseting 10 //reset time in seconds, 0-off
#define subPixel 1 //
#define broad 1 //
//---------------
#define LIGHTERS_AM WIDTH + HEIGHT
int lightersPosX[LIGHTERS_AM];
int lightersPosY[LIGHTERS_AM];
uint16_t lightersSpeedX[LIGHTERS_AM];
uint16_t lightersSpeedY[LIGHTERS_AM];
byte lightersSpeedZ[LIGHTERS_AM];
byte lcolor[LIGHTERS_AM];
byte mass[LIGHTERS_AM];
bool loadingFlag = true;
void drawPixelXYF(float x, float y, CRGB color) {
// if (x < 0 || y < 0 || x > ((float)WIDTH - 1) || y > ((float)HEIGHT - 1)) return;
uint8_t xx = (x - (int) x) * 255, yy = (y - (int) y) * 255, ix = 255 - xx, iy = 255 - yy;
// calculate the intensities for each affected pixel
#define WU_WEIGHT(a, b)((uint8_t)(((a) * (b) + (a) + (b)) >> 8))
uint8_t wu[4] = {
WU_WEIGHT(ix, iy),
WU_WEIGHT(xx, iy),
WU_WEIGHT(ix, yy),
WU_WEIGHT(xx, yy)
};
// multiply the intensities by the colour, and saturating-add them to the pixels
for (uint8_t i = 0; i < 4; i++) {
int16_t xn = x + (i & 1), yn = y + ((i >> 1) & 1);
CRGB clr = leds[XY(xn, yn)];
clr.r = qadd8(clr.r, (color.r * wu[i]) >> 8);
clr.g = qadd8(clr.g, (color.g * wu[i]) >> 8);
clr.b = qadd8(clr.b, (color.b * wu[i]) >> 8);
leds[XY(xn, yn)] = clr;
}
}
void draw() {
if (loadingFlag) {
loadingFlag = false;
randomSeed(millis());
for (byte i = 0; i < LIGHTERS_AM; i++) {
if (Run == 2) {
lightersSpeedX[i] = random(-10, 10);
lightersSpeedY[i] = random(-10, 10);
} else if (Run == 3) {
lightersSpeedX[i] = random(-10, 10); //angle speed
lightersSpeedY[i] = random(0, 360); //angle
mass[i] = random(5, 10); //vspeed
} else {
lightersSpeedX[i] = random(3, 25);
lightersSpeedY[i] = random(3, 25);
mass[i] = random(15, 100);
}
lightersSpeedZ[i] = random(3, 25);
lightersPosX[i] = random(0, WIDTH * 10);
lightersPosY[i] = random(0, HEIGHT * 10);
lcolor[i] = random(0, 9) * 28;
}
}
switch (trace) {
case 0:
FastLED.clear();
break;
case 1:
fadeToBlackBy(leds, NUM_LEDS, 50);
break;
case 2:
blur2d(leds, WIDTH, HEIGHT, 30);
fadeToBlackBy(leds, NUM_LEDS, 5);
break;
case 3:
fadeToBlackBy(leds, NUM_LEDS, 200);
break;
}
for (byte i = 0; i < map(Scale, 1, 16, 2, LIGHTERS_AM); i++) {
lcolor[i]++;
switch (Run) {
case 0:
lightersPosX[i] += beatsin88(lightersSpeedX[0] * Speed, 0, mass[i] / 10 * ((HEIGHT + WIDTH) / 8)) - mass[i] / 10 * ((HEIGHT + WIDTH) / 16);
lightersPosY[i] += beatsin88(lightersSpeedY[0] * Speed, 0, mass[i] / 10 * ((HEIGHT + WIDTH) / 8)) - mass[i] / 10 * ((HEIGHT + WIDTH) / 16);
break;
case 1:
if (broad) {
lightersPosX[i] = beatsin16(lightersSpeedX[i] / map(Speed, 1, 255, 10, 1), 0, (WIDTH - 1) * 10);
lightersPosY[i] = beatsin16(lightersSpeedY[i] / map(Speed, 1, 255, 10, 1), 0, (HEIGHT - 1) * 10);
} else {
lightersPosX[i] += beatsin16(lightersSpeedX[i] / map(Speed, 1, 255, 10, 1), 0, mass[i] / 10 * ((HEIGHT + WIDTH) / 8)) - mass[i] / 10 * ((HEIGHT + WIDTH) / 16);
lightersPosY[i] += beatsin16(lightersSpeedY[i] / map(Speed, 1, 255, 10, 1), 0, mass[i] / 10 * ((HEIGHT + WIDTH) / 8)) - mass[i] / 10 * ((HEIGHT + WIDTH) / 16);
}
break;
case 2:
lightersPosX[i] += lightersSpeedX[i] / map(Speed, 1, 255, 10, 1);
lightersPosY[i] += lightersSpeedY[i] / map(Speed, 1, 255, 10, 1);
break;
case 3:
lightersPosX[i] += mass[i] * cos(radians(lightersSpeedY[i])) / map(Speed, 1, 255, 10, 1);
lightersPosY[i] += mass[i] * sin(radians(lightersSpeedY[i])) / map(Speed, 1, 255, 10, 1);
lightersSpeedY[i] += lightersSpeedX[i] / map(Speed, 1, 255, 20, 2);
break;
}
if (broad) {
if (Run == 3) {
if (lightersPosY[i] < 0) {
lightersPosY[i] = 1;
lightersSpeedY[i] = 360 - lightersSpeedY[i];
}
if (lightersPosX[i] < 0) {
lightersPosX[i] = 1;
lightersSpeedY[i] = 180 - lightersSpeedY[i];
}
if (lightersPosY[i] >= (HEIGHT - 1) * 10) {
lightersPosY[i] = ((HEIGHT - 1) * 10) - 1;
lightersSpeedY[i] = 360 - lightersSpeedY[i];
}
if (lightersPosX[i] >= (WIDTH - 1) * 10) {
lightersPosX[i] = ((WIDTH - 1) * 10) - 1;
lightersSpeedY[i] = 180 - lightersSpeedY[i];
}
} else if (Run == 1) {} else {
if ((lightersPosX[i] <= 0) || (lightersPosX[i] >= (WIDTH - 1) * 10)) lightersSpeedX[i] = -lightersSpeedX[i];
if ((lightersPosY[i] <= 0) || (lightersPosY[i] >= (HEIGHT - 1) * 10)) lightersSpeedY[i] = -lightersSpeedY[i];
}
} else {
if (lightersPosX[i] < 0) lightersPosX[i] = (WIDTH - 1) * 10;
if (lightersPosX[i] > (WIDTH - 1) * 10) lightersPosX[i] = 0;
if (lightersPosY[i] < 0) lightersPosY[i] = (HEIGHT - 1) * 10;
if (lightersPosY[i] > (HEIGHT - 1) * 10) lightersPosY[i] = 0;
}
CRGB color = 0;
switch (col) {
case 0:
color = CHSV(lcolor[i], 40, (trace == 3) ? 128 + random8(2) * 111 : beatsin8(lightersSpeedZ[i] / map(Speed, 1, 255, 10, 1), 128, 255));
break;
case 1:
color = CHSV(lcolor[i], 255, (trace == 3) ? 128 + random8(2) * 111 : beatsin8(lightersSpeedZ[i] / map(Speed, 1, 255, 10, 1), 128, 255));
break;
case 2:
color = ColorFromPalette(PartyColors_p, lcolor[i], (trace == 3) ? 128 + random8(2) * 111 : beatsin8(lightersSpeedZ[i] / map(Speed, 1, 255, 10, 1), 128, 255));
break;
}
if (subPixel)
drawPixelXYF((float) lightersPosX[i] / 10, (float) lightersPosY[i] / 10, color);
else
leds[XY(lightersPosX[i] / 10, lightersPosY[i] / 10)] = color;
}
if (reseting > 0) {
EVERY_N_SECONDS(reseting) {
randomSeed(millis());
for (byte i = 0; i < map(Scale, 1, 16, 2, LIGHTERS_AM); i++) {
if (Run == 2) {
lightersSpeedX[i] = random(-10, 10);
lightersSpeedY[i] = random(-10, 10);
} else if (Run == 3) {
lightersSpeedX[i] = random(-10, 10);
lightersSpeedY[i] = random(0, 360);
mass[i] = random(5, 10);
} else {
lightersSpeedX[i] = random(3, 25);
lightersSpeedY[i] = random(3, 25);
}
lightersSpeedZ[i] = random(3, 25);
mass[i] + random(-25, 25);
}
}
}
delay(16);
}
void setup() {
FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
FastLED.setBrightness(BRIGHTNESS);
}
void loop() {
draw();
FastLED.show();
} //loop
uint16_t XY (uint8_t x, uint8_t y) {
if ((y % 2 == 0) || MATRIX_TYPE) // если чётная строка
{
return ((uint32_t)y * WIDTH + x) % (WIDTH * HEIGHT);
}
else // если нечётная строка
{
return ((uint32_t)y * WIDTH + WIDTH - x - 1) % (WIDTH * HEIGHT);
}
}