#include "pitches.h"
const float GAMMA = 0.7;
const float RL10 = 50;
int BuzPin = 4;
void setup() {
pinMode(BuzPin, OUTPUT);
}
void loop() {
int analogValue = analogRead(A3);
float voltage = analogValue / 1024. * 5;
float resistance = 2000 * voltage / (1 - voltage / 5);
float lightOpacity = pow(RL10 * 1e3 * pow(10, GAMMA) / resistance, (1 / GAMMA));
if (lightOpacity > 99) {
tone(BuzPin, NOTE_A2,50);
}else{
noTone(BuzPin);
}
}