// Simple demonstration on using an input device to trigger changes on your
// NeoPixels. Wire a momentary push button to connect from ground to a
// digital IO pin. When the button is pressed it will change to a new pixel
// animation. Initial state has all pixels off -- press the button once to
// start the first animation.
//
// Code: https://github.com/adafruit/Adafruit_NeoPixel/blob/master/examples/buttoncycler/buttoncycler.ino
// Original Simulation: https://wokwi.com/arduino/libraries/Adafruit_NeoPixel/buttoncycler
// Fixed simulation: https://wokwi.com/arduino/projects/325075981102482003
// This is a modified version of https://wokwi.com/arduino/libraries/Adafruit_NeoPixel/buttoncycler
// per the comments in https://forums.adafruit.com/viewtopic.php?f=47&t=189023
// and https://github.com/wokwi/wokwi-docs/issues/98
// Modified from https://wokwi.com/arduino/libraries/Adafruit_NeoPixel/buttoncycler
// 1) Moved the pin 2 from blue:2:r to the blue:1:r contact
// 2) Changed to black/red/blink cycle
// 3) Moved switch(mode){} out of button conditional for responsive event loop
// for https://arduino.stackexchange.com/questions/88925/how-exactly-do-bicycle-leds-work-arduino-project/88952#88952
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Digital IO pin connected to the button. This will be driven with a
// pull-up resistor so the switch pulls the pin to ground momentarily.
// On a high -> low transition the button press logic will execute.
#define BUTTON_PIN 2
#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 16 // Number of NeoPixels
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
boolean oldState = HIGH;
int mode = 0; // Currently-active animation mode, 0-9
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
// Get current button state.
boolean newState = digitalRead(BUTTON_PIN);
// Check if state changed from high to low (button press).
if ((newState == LOW) && (oldState == HIGH)) {
// Short delay to debounce button.
delay(20);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON_PIN);
if (newState == LOW) { // Yes, still low
if (++mode > 5) mode = 0; // Advance to next mode, wrap around
}
}
// Set the last-read button state to the old state.
oldState = newState;
// Manage the LED state based on mode
switch (mode) { // Start the new animation...
case 0:
colorFill(strip.Color( 0, 0, 0), 0); // Black/off
mode = 2;
break;
case 2: // idle in off
break;
case 3:
colorFill(strip.Color(255, 0, 0), 0); // Red
mode = 4;
break;
case 4: // idle in red
break;
case 5:
blinkRed();
break;
default:
mode = 0;
break;
}
}
// Blink Red
// this function is patterned after the example in
// https://www.arduino.cc/en/Tutorial/BuiltInExamples/BlinkWithoutDelay
void blinkRed(void) {
const unsigned long interval = 500;
static unsigned long last = 0;
static bool on = true;
if (millis() - last >= interval) {
last = millis(); // or last += interval;
if (on) {
colorFill(strip.Color(255, 0, 0), 0); // Red
} else {
colorFill(strip.Color( 0, 0, 0), 0); // Black/off
}
on = !on;
}
}
// Fill strip pixels with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorFill(uint32_t color, int wait) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
}
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for (int i = 0; i < strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}