// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// Released under the GPLv3 license to match the rest of the
// Adafruit NeoPixel library
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
#define PIN 6 // On Trinket or Gemma, suggest changing this to 1
// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 12 // Popular NeoPixel ring size
// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
#define DELAYVAL 2000 // Time (in milliseconds) to pause between pixels
void setup() {
pixels.setBrightness(255);
pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
}
void loop() {
pixels.clear(); // Set all pixel colors to 'off'
// The first NeoPixel in a strand is #0, second is 1, all the way up
// to the count of pixels minus one.
// for(int i=0; i<NUMPIXELS; i++) { // For each pixel...
// pixels.setBrightness(255);
//pixels.fill(pixels.Color(255,255,255), 0, NUMPIXELS);
//pixels.show(); // Send the updated pixel colors to the hardware.
//delay(DELAYVAL); // Pause before next pass through loop
//}
pixels.setBrightness(255);
//pixels.setPixelColor(i, pixels.Color(0, 0, 0));
//pixels.fill(pixels.Color(0,0,0), 0, NUMPIXELS);
// The first NeoPixel in a strand is #0, second is 1, all the way up
// to the count of pixels minus one.
for(int i = 0; i < NUMPIXELS; i++) { // For each pixel...
int p1 = i;
int p2 = ((i + 1 ) > (NUMPIXELS + 1) ? 0 + ((i + 1 ) - NUMPIXELS) : i + 1);
int p3 = ((i + 2 ) > (NUMPIXELS + 1) ? 0 + ((i + 2 ) - NUMPIXELS) : i + 2);
int p4 = ((i + 3 ) > (NUMPIXELS + 1) ? 0 + ((i + 3 ) - NUMPIXELS) : i + 3);
pixels.fill(pixels.Color(0,0,0), 0, NUMPIXELS);
pixels.show();
pixels.setPixelColor(p1, pixels.Color(255, 255, 255));
pixels.setPixelColor(p2, pixels.Color(255, 255, 255));
pixels.setPixelColor(p3, pixels.Color(255, 255, 255));
pixels.setPixelColor(p4, pixels.Color(255, 255, 255));
pixels.show();
delay(100);
//for(int i = 0; i < NUMPIXELS; i++) {
//pixels.fill(pixels.Color(0,0,0), 0, NUMPIXELS);
//pixels.show();
//pixels.setPixelColor(p1, pixels.Color(255, 255, 255));
//pixels.setPixelColor(p2, pixels.Color(255, 255, 255));
//pixels.setPixelColor(p3, pixels.Color(255, 255, 255));
//pixels.setPixelColor(p4, pixels.Color(255, 255, 255));
//pixels.show();
//delay(10);
//}
//pixels.setBrightness(255);
//pixels.fill(pixels.Color(255,255,255), 0, 16);
//pixels.show(); // Send the updated pixel colors to the hardware.
//delay(DELAYVAL); // Pause before next pass through loop
}
}