#include <FastLED.h>
const CRGBPalette16 _fgPalettes[] = {
HeatColors_p,
LavaColors_p,
OceanColors_p
};
#define NUM_PALETTES (sizeof(_fgPalettes) / sizeof(CRGBPalette16))
const uint8_t _yellowPalettes[] = {
17, // Yellowout
32 // Grintage
};
const u_int8_t *paletteArray = nullptr;
void setup() {
// put your setup code here, to run once:
Serial.begin(115200);
Serial.println(NUM_PALETTES);
Serial.println(sizeof(_yellowPalettes) / sizeof(u_int8_t));
paletteArray = _yellowPalettes;
if( paletteArray != nullptr ) {
int numArrayPalettes = (sizeof(&paletteArray) / sizeof(u_int8_t));
Serial.println(numArrayPalettes);
}
}
void loop() {
delay(10); // this speeds up the simulation
}