#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "sprites.h"
void setup() {
d.begin(SSD1306_SWITCHCAPVCC, 0x3C);
d.clearDisplay();
ballX = 50;
ballY=20;
ballSpeedX = 7.6;
ballSpeedY = 4.8;
d.drawBitmap(ballX, ballY, ball, BALL_W, BALL_H, 1);
//d.drawRect(0,0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, 1);
d.display();
}
void loop() {
movePlatformL();
movePlatformR();
moveBall();
d.display();
}