#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include "sprites.h"
void setup() {
  d.begin(SSD1306_SWITCHCAPVCC, 0x3C);
  d.clearDisplay();
  ballX = 50;
  ballY=20;
  ballSpeedX = 7.6;
  ballSpeedY = 4.8;
  d.drawBitmap(ballX, ballY, ball, BALL_W, BALL_H, 1);
  //d.drawRect(0,0, SCREEN_WIDTH-1, SCREEN_HEIGHT-1, 1);
  d.display();
}
void loop() {
  movePlatformL();
  movePlatformR();
  moveBall();
  d.display();
}