//Splendida 256 NEW demoreel with RANDOM palletes
//this firm use only random generated palletes
//fastled fibonacci 256 leds demo
//Yaroslaw Turbin 12-07-2022
//https://vk.com/ldirko
//https://www.reddit.com/user/ldirko/
//https://twitter.com/ldir_ko
//this sketch made for ESP 32 M5 Atom Lite controllers and use built button with rgb led
//controls: from start automode is enable and patterns change in loop
//one button click change pattern to next and automode is OFF
//double click change bright in loop 0..255 with 8 steps. not affect to Automode
//long press activate Automode ON
#include "OneButton.h" // https://github.com/mathertel/OneButton
#include <FastLED.h>
#define DATA_PIN 3 //set your leds datapin change to 32 for m5 atom lite
#define ATOMLED_PIN 4 //set your leds datapin change to 27 for m5 atom lite
#define BUTTON_PIN_INPUT 2 //button pin change to 39 for m5 atom lite
//uncomment this before upload to Atom Lite
// #define DATA_PIN 32 //set your leds datapin change to 32 for m5 atom lite
// #define ATOMLED_PIN 27 //set your leds datapin change to 27 for m5 atom lite
// #define BUTTON_PIN_INPUT 39 //button pin change to 39 for m5 atom lite
#define LED_TYPE WS2812B //leds type
#define COLOR_ORDER GRB //color order of leds
#define MAX_POWER_MILLIAMPS 700 //write here your power in milliamps. default i set 800 mA for safet
#define NUM_COLS_PLANAR 20 // resolution of planar lookup table
#define NUM_ROWS_PLANAR 20 // resolution of planar lookup table
#define NUM_LEDS_PLANAR NUM_COLS_PLANAR*NUM_ROWS_PLANAR
#define NUM_COLS_CILINDR 45 // resolution of cilindrical lookup table
#define NUM_ROWS_CILINDR 11 // resolution of cinindrical lookup table
#define NUM_LEDS_CILINDR NUM_COLS_CILINDR*NUM_ROWS_CILINDR
#define NUM_LEDS 256
#define SECONDS_PER_PALETTE 10
uint16_t lastSafeIndex = 256;
CRGB leds [NUM_LEDS+1];
byte rain [(NUM_COLS_PLANAR+2)*(NUM_ROWS_PLANAR+2)];
OneButton button(BUTTON_PIN_INPUT, true);
unsigned long previousMillis = 0;
unsigned long currentMillis = 0;
byte automode = 1; //change to 0 if you dont want automode on start
byte InitNeeded = 1;
byte brigtness = 255;
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
CRGBPalette16 gCurrentPalette( CRGB::Black);
CRGBPalette16 gTargetPalette ( CRGB::Black);
#include "tables.h"
#include "patterns.h"
void setup() {
Serial.begin(115200);
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS);
//uncomment this before upload sketch
// .setCorrection( TypicalLEDStrip );
// FastLED.setMaxPowerInVoltsAndMilliamps( 5, MAX_POWER_MILLIAMPS);
FastLED.setBrightness(brigtness);
FastLED.clear();
next_Random_Pallete (CRGB (random_two_shifts (), random_two_shifts (), random_two_shifts ()));
button.attachClick(oneClick);
button.attachDoubleClick(doubleClick);
button.attachDuringLongPress(longPress);
// button.setDebounceTicks(80);
Serial.println("controls: from start automode is enable and patterns change in loop");
Serial.println("one button click change pattern to next and automode is OFF");
Serial.println("double click change bright in loop 0..255 with 8 steps. not affect to Automode");
Serial.println("long press activate Automode ON");
Serial.println();
if (automode) Serial.println("automode On"); else Serial.println("automode Off");
}
void checkAutomodeOn () {
static unsigned long delayAutomode = 40000; //how long buttons not pressed
if (automode) return; //if automode already On we dont need to check it
currentMillis = millis();
if ((currentMillis - previousMillis) >= delayAutomode)
{
Serial.println("AutomodeOn");
previousMillis = currentMillis;
automode = 255;
}
}
static void doubleClick() {
Serial.println("DoubleClicked! next bright");
static byte brIndex = 7;
static byte bright[] = {0,16,32,64,96,128,160,255}; //8 steps
brIndex = (brIndex+1)%8;
brigtness = bright[brIndex];
FastLED.setBrightness(brigtness);
Serial.println(brigtness);
}
static void oneClick() {
Serial.println("Clicked! Next pattern. automode OFF");
gCurrentPatternNumber = (gCurrentPatternNumber + 1 + ARRAY_SIZE(gPatterns)) % ARRAY_SIZE(gPatterns); //next effect
InitNeeded=1; //flag if init something need
previousMillis = millis();
automode = 0;
}
static void longPress() {
Serial.println("Long press!");
Serial.println("AutomodeOn");
previousMillis = currentMillis;
automode = 255;
}
void FadeOut (byte steps){
for (int i=0; i<=steps; i++) {
gPatterns[gCurrentPatternNumber]();
byte fadeOut = lerp8by8 (brigtness, 0, 255*i/steps);
FastLED.setBrightness(fadeOut);
FastLED.show();
delay(10);
}
}
void FadeIn (byte steps){
for (int i=steps+1; i--; i>=0) {
gPatterns[gCurrentPatternNumber]();
byte fadeOut = lerp8by8 (brigtness, 0, 255*i/steps);
FastLED.setBrightness(fadeOut);
FastLED.show();
delay(10);
}
}
uint32_t random_two_shifts() { //found this in https://cdn.hackaday.io/files/10721458687264/bh-badge-animate.c
static uint32_t r_z = 362436069, r_w = 521288629;
r_z = 36969 * (r_z & 65535) + (r_z >> 16);
r_w = 18000 * (r_w & 65535) + (r_w >> 16);
return (r_z << 16) + r_w;
}
// void next_Random_Pallete (CRGB mixColor) {
// // main idea is generate random colors pallete
// // and mix random colors with one another color (color theory)
// // this makes harmonic looking pallete vs poor random palette
// for (int i = 0; i < 16; i++) {
// gTargetPalette[i] = CRGB(0, 0, 0);
// }
// byte leightFill = random8(8,15); //keep two or more last indexes to total black for nice spiral look
// for( int i = 0; i < leightFill; i++) {
// uint32_t randomColor32 = random_two_shifts(); //got 32 bit random number and split it to 3 random 8 bit below
// byte r = (randomColor32 + mixColor.r)>>1; //mix two value and divide by 2
// byte g = ((randomColor32>>8) + mixColor.g)>>1; //same
// byte b = ((randomColor32>>16) + mixColor.b)>>1; //same
// gTargetPalette[i] = CRGB (r, g, b);
// }
// }
void next_Random_Pallete (CRGB mixColor) {
// main idea is generate random colors pallete
// and mix random colors with one another color (color theory)
// this makes harmonic looking pallete vs poor random palette
for( int i = 0; i < 4; i++) { // fill first 12 colors with 4 colors in pallete
uint32_t randomColor32 = random_two_shifts(); //got 32 bit random number and split it to 3 random 8 bit below
byte r = (randomColor32 + mixColor.r)>>1; //mix two value and divide by 2
byte g = ((randomColor32>>8) + mixColor.g)>>1; //same
byte b = ((randomColor32>>16) + mixColor.b)>>1; //same
byte index = i*3;
gTargetPalette[index++] = CRGB (r, g, b);
gTargetPalette[index++] = CRGB (r, g, b);
gTargetPalette[index] = CRGB (r, g, b);
}
gTargetPalette[12] = 0; // fill last 4 colors in pallete with black
gTargetPalette[13] = 0;
gTargetPalette[14] = 0;
gTargetPalette[15] = 0;
}
void loop() {
button.tick();
// checkAutomodeOn (); //you can uncomment this if you want to automatic return to automode after some time if buttons dont press
EVERY_N_SECONDS( SECONDS_PER_PALETTE ) { //random change palettes
CRGB mixColor = CRGB (random_two_shifts (), random_two_shifts (), random_two_shifts ());
next_Random_Pallete (mixColor);
}
EVERY_N_MILLISECONDS(40) { //blend current palette to next palette
nblendPaletteTowardPalette( gCurrentPalette, gTargetPalette, 16);
}
EVERY_N_SECONDS( 15 ) { // speed of change patterns periodically
if (automode) {
// FadeOut (150); // fade out current effect
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE(gPatterns); //next effect
InitNeeded=1; //flag if init something need
// FadeIn (200); // fade in current effect
}
}
gPatterns[gCurrentPatternNumber](); //play current pattern
FastLED.show();
// delay(4); //some time fast call rapidly FastLED.show() on esp32 causes flicker, this delay() is easy way to fix this
}
FPS: 0
Power: 0.00W
Power: 0.00W