#include <LiquidCrystal_I2C.h>
//#include <dht22.h>

// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// Released under the GPLv3 license to match the rest of the
// Adafruit NeoPixel library

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

#include "DHT.h"
//#define DHTTYPE DHT11   // DHT 11
#define DHTTYPE DHT22   // DHT 22  (AM2302), AM2321
//#define DHTTYPE DHT21   // DHT 21 (AM2301)
#define DHTPIN 2

LiquidCrystal_I2C lcd(0x27,16,2); 

//int DHT11_pin=2;
//dht11 DHT11_sensor;
DHT dht(DHTPIN, DHTTYPE);

// Which pin on the Arduino is connected to the NeoPixels?
#define PIN        6 // On Trinket or Gemma, suggest changing this to 1

// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 60 // Popular NeoPixel ring size

// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
//Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);


#define LED_PIN    6

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 60
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

#define DELAYVAL 50 // Time (in milliseconds) to pause between pixels

void setup() {
  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
  // Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.

  lcd.begin(16, 2);
  lcd.backlight();
  dht.begin();
  lcd.print("Sensor okunuyor...");

  //pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
   strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
  strip.show();            // Turn OFF all pixels ASAP
  strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
  delay(1000);
}


void dht_oku_yaz(void)
{
  float h = dht.readHumidity();
  float t = dht.readTemperature();
  float f = dht.readTemperature(true);

  if (isnan(h) || isnan(t) || isnan(f)) {
    Serial.println(F("Failed to read from DHT sensor!"));
    return;
  }

  lcd.clear();
  //int chk = DHT11_sensor.read(2);
  // DHT11 nem değerini lcd'ye yazdırıyoruz.
  lcd.setCursor(0,0);
  lcd.print("Nem Orani:");
  lcd.setCursor(10,0);
  //lcd.print((float)DHT11_sensor.humidity, 2); 
  // DHT11 sıcaklık değerini lcd'ye yazdırıyoruz.
  lcd.print((float)h, 2); 


  lcd.setCursor(0,1);
  lcd.print("Sicaklik :");
  lcd.setCursor(10,1);
  //lcd.print((float)DHT11_sensor.temperature, 2);   
  lcd.print((float)t, 2); 
}

void loop() 
{ 
// Fill along the length of the strip in various colors...
  dht_oku_yaz();
  colorWipe(strip.Color(255,   0,   0), 10); // Red
  dht_oku_yaz();
  colorWipe(strip.Color(  0, 255,   0), 10); // Green
  dht_oku_yaz();
  colorWipe(strip.Color(  0,   0, 255), 10); // Blue
  dht_oku_yaz();

  // Do a theater marquee effect in various colors...
  theaterChase(strip.Color(127, 127, 127), 10); // White, half brightness
  dht_oku_yaz();
  theaterChase(strip.Color(127,   0,   0), 10); // Red, half brightness
  dht_oku_yaz();
  theaterChase(strip.Color(  0,   0, 127), 10); // Blue, half brightness
  dht_oku_yaz();

  rainbow(2);             // Flowing rainbow cycle along the whole strip
  dht_oku_yaz();
  theaterChaseRainbow(2); // Rainbow-enhanced theaterChase variant
  dht_oku_yaz();
}


// Some functions of our own for creating animated effects -----------------

// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
    strip.show();                          //  Update strip to match
    delay(wait);                           //  Pause for a moment
  }
}

// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
  for(int a=0; a<10; a++) {  // Repeat 10 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in steps of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show(); // Update strip with new contents
      delay(wait);  // Pause for a moment
    }
  }
}

// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the single-argument hue variant. The result
      // is passed through strip.gamma32() to provide 'truer' colors
      // before assigning to each pixel:
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}

// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
  int firstPixelHue = 0;     // First pixel starts at red (hue 0)
  for(int a=0; a<30; a++) {  // Repeat 30 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in increments of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        // hue of pixel 'c' is offset by an amount to make one full
        // revolution of the color wheel (range 65536) along the length
        // of the strip (strip.numPixels() steps):
        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show();                // Update strip with new contents
      delay(wait);                 // Pause for a moment
      firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
    }
  }
}