#include <LiquidCrystal_I2C.h>
/*
* IMPORTANT:
* For the LCD display to work, its SDA port needs to
* be connected to the Arduino's A4 port.
* The same goes for SCL, and A5.
*/
const int LED = 6;
namespace globals{
LiquidCrystal_I2C lcd(0x27, 20, 4);
}
void setup() {
setupLED();
setupLCD();
}
void setupLED() {
pinMode(LED, OUTPUT);
}
void setupLCD() {
LiquidCrystal_I2C &lcd = globals::lcd;
lcd.init();
lcd.backlight();
lcd.setCursor(3, 0);
lcd.print("I'm Blinky!");
lcd.setCursor(3, 2);
lcd.print("0 blink(s)");
}
void loop() {
static int blinkCounter = 0;
blinkLED(&blinkCounter);
updateLCD(globals::lcd, blinkCounter);
}
void blinkLED(int *pBlinkCount) {
digitalWrite(LED, HIGH);
delay(1000);
digitalWrite(LED, LOW);
delay(1000);
*pBlinkCount = ++(*pBlinkCount);
}
void updateLCD(LiquidCrystal_I2C &lcd, int blinkCounter) {
lcd.setCursor(3, 2);
char buffer[16];
sprintf(buffer, "%d blink(s)", blinkCounter);
lcd.print(buffer);
}