/*
Tetris theme - (Korobeiniki)
Connect a piezo buzzer or speaker to pin 11 or select a new pin.
More songs available at https://github.com/robsoncouto/arduino-songs
Robson Couto, 2019
*/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
int buzzer = 11;
int song;
int tempo;
int melody[80];
const byte pocet_pisnicek = 7;
String pisnicky[] = {"Tetris", "Take on me", "Nokia", "Pro Elisku", "Harry", "Pacman", "Pink Panther"};
int tempo_list[] = {144, 140, 180, 80, 144, 105, 120};
int melody_list[pocet_pisnicek][80] = {
//Tetris
{
NOTE_E5, 4, NOTE_B4,8, NOTE_C5,8, NOTE_D5,4, NOTE_C5,8, NOTE_B4,8,
NOTE_A4, 4, NOTE_A4,8, NOTE_C5,8, NOTE_E5,4, NOTE_D5,8, NOTE_C5,8,
NOTE_B4, -4, NOTE_C5,8, NOTE_D5,4, NOTE_E5,4,
NOTE_C5, 4, NOTE_A4,4, NOTE_A4,8,
},
//Take on me
{
NOTE_FS5,8, NOTE_FS5,8,NOTE_D5,8, NOTE_B4,8, REST,8, NOTE_B4,8, REST,8, NOTE_E5,8,
REST,8, NOTE_E5,8, REST,8, NOTE_E5,8, NOTE_GS5,8, NOTE_GS5,8, NOTE_A5,8, NOTE_B5,8,
NOTE_A5,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, REST,8, NOTE_D5,8, REST,8, NOTE_FS5,8,
REST,8, NOTE_FS5,8, REST,8, NOTE_FS5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8,
NOTE_FS5,8, NOTE_FS5,8,NOTE_D5,8, NOTE_B4,8, REST,8, NOTE_B4,8, REST,8, NOTE_E5,8,
},
//Nokia
{
NOTE_E5, 8, NOTE_D5, 8, NOTE_FS4, 4, NOTE_GS4, 4,
NOTE_CS5, 8, NOTE_B4, 8, NOTE_D4, 4, NOTE_E4, 4,
NOTE_B4, 8, NOTE_A4, 8, NOTE_CS4, 4, NOTE_E4, 4,
NOTE_A4, 2,
},
// Pro Elisku
{
NOTE_E5, 16, NOTE_DS5, 16,
NOTE_E5, 16, NOTE_DS5, 16, NOTE_E5, 16, NOTE_B4, 16, NOTE_D5, 16, NOTE_C5, 16,
NOTE_A4, -8, NOTE_C4, 16, NOTE_E4, 16, NOTE_A4, 16,
NOTE_B4, -8, NOTE_E4, 16, NOTE_GS4, 16, NOTE_B4, 16,
NOTE_C5, 8, REST, 16, NOTE_E4, 16, NOTE_E5, 16, NOTE_DS5, 16,
NOTE_E5, 16, NOTE_DS5, 16, NOTE_E5, 16, NOTE_B4, 16, NOTE_D5, 16, NOTE_C5, 16,
NOTE_A4, -8, NOTE_C4, 16, NOTE_E4, 16, NOTE_A4, 16,
NOTE_B4, -8, NOTE_E4, 16, NOTE_C5, 16, NOTE_B4, 16,
NOTE_A4 , 4, REST, 8,
},
//Harry
{
REST, 2, NOTE_D4, 4,
NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4,
NOTE_G4, 2, NOTE_D5, 4,
NOTE_C5, -2,
NOTE_A4, -2,
NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4,
NOTE_F4, 2, NOTE_GS4, 4,
NOTE_D4, -1,
NOTE_D4, 4,
},
//Pacman
{
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8
},
//Pinkpanther
{
REST,2, REST,4, REST,8, NOTE_DS4,8,
NOTE_E4,-4, REST,8, NOTE_FS4,8, NOTE_G4,-4, REST,8, NOTE_DS4,8,
NOTE_E4,-8, NOTE_FS4,8, NOTE_G4,-8, NOTE_C5,8, NOTE_B4,-8, NOTE_E4,8, NOTE_G4,-8, NOTE_B4,8,
NOTE_AS4,2, NOTE_A4,-16, NOTE_G4,-16, NOTE_E4,-16, NOTE_D4,-16,
NOTE_E4,2, REST,4, REST,8, NOTE_DS4,4,
}
};
void setup() {
randomSeed(analogRead(A0));
Serial.begin(9600);
// song = 6;
// Serial.println(pisnicky[song]);
// play(song);
song = random(pocet_pisnicek);
Serial.println(pisnicky[song]);
play(song);
}
void loop() {
// no need to repeat the melody.
}
void play(int song){
tempo = tempo_list[song];
for(int i = 0; i < (sizeof(melody_list[song])/sizeof(melody_list[song][0])); i++)
{
melody[i] = melody_list[song][i];
}
int notes=sizeof(melody)/sizeof(melody[0])/2;
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration*0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}