#include "pitches.h"
const int piezoPin = 2;
//hedwigs theme
const float semiBreve = 1000;
const float crotchet = semiBreve/3;
const float dCrotchet = semiBreve/2;
const float minum = crotchet * 2;
const float quaver = crotchet/2;
void setup(){
}
void loop() {
delay(1000);
hedwigsTheme();
delay(1000);
}
void hedwigsTheme(){
//first section
playTone(NOTE_B5, crotchet);
playTone(NOTE_E6, dCrotchet);
playTone(NOTE_G6, quaver);
playTone(NOTE_FS6, crotchet);
playTone(NOTE_E6, minum);
playTone(NOTE_B6, crotchet);
playTone(NOTE_A6, semiBreve);
playTone(NOTE_FS6, semiBreve);
playTone(NOTE_E6, dCrotchet);
playTone(NOTE_G6, quaver);
playTone(NOTE_FS6, crotchet);
playTone(NOTE_DS6, minum);
playTone(NOTE_F6, crotchet);
playTone(NOTE_B5, semiBreve + minum);
delay(300);
//second section
playTone(NOTE_B5, crotchet);
playTone(NOTE_E6, dCrotchet);
playTone(NOTE_G6, quaver);
playTone(NOTE_FS6, crotchet);
playTone(NOTE_E6, minum);
playTone(NOTE_B6, crotchet);
playTone(NOTE_D7, minum);
playTone(NOTE_CS7, crotchet);
playTone(NOTE_C7, minum);
playTone(NOTE_GS6, crotchet);
playTone(NOTE_C7, dCrotchet);
playTone(NOTE_B6, quaver);
playTone(NOTE_AS6, crotchet);
playTone(NOTE_AS5, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_E6, semiBreve + minum);
delay(300);
//third section
playTone(NOTE_G6, crotchet);
playTone(NOTE_B6, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_B6, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_C7, minum);
playTone(NOTE_B6, crotchet);
playTone(NOTE_AS6, minum);
playTone(NOTE_FS6, crotchet);
playTone(NOTE_G6, dCrotchet);
playTone(NOTE_B6, quaver);
playTone(NOTE_AS6, crotchet);
playTone(NOTE_AS5, minum);
playTone(NOTE_B5, crotchet);
playTone(NOTE_B6, semiBreve + minum);
delay(300);
//fourth section
playTone(NOTE_G6, crotchet);
playTone(NOTE_B6, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_B6, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_D7, minum);
playTone(NOTE_CS7, crotchet);
playTone(NOTE_C7, minum);
playTone(NOTE_GS6, crotchet);
playTone(NOTE_C7, dCrotchet);
playTone(NOTE_B6, quaver);
playTone(NOTE_AS6, crotchet);
playTone(NOTE_AS5, minum);
playTone(NOTE_G6, crotchet);
playTone(NOTE_E6, semiBreve + minum);
delay(300);
}
void playTone(int freq, float noteLength) {
tone(piezoPin, freq, noteLength);
delay(noteLength+50);
}