/*
Solenoid cycle
1) press momentary switch.
2) solenoid #1 activates for 4 seconds then turns off.
3) solenoid #2 waits 1 second after solenoid #1 activates, then it activates.
4) solenoid #3 waits 5 seconds after solenoid #1 activates, then it activates for 1 second and turns off.
The circuit:
pushbutton attached to the pin 2 and to the ground
solenoid #1 attached to pin 4
solenoid #2 attached to pin 5
solenoid #3 attached to pin 6
https://forum.arduino.cc/t/anyone-know-of-a-good-youtube-tutorial-on-how-to-make-a-code-repeat/1027637/3
*/
// constants won't change. They're used here to
const unsigned long solenoid_1_OffDelay = 4000; //4 seconds
const unsigned long solenoid_2_OnDelay = 1000; //1 second
const unsigned long solenoid_2_OffDelay = 5500; //1 second
const unsigned long solenoid_3_OnDelay = 5000; //5 seconds
const unsigned long solenoid_3_OffDelay = 1000; //1 second
// set pin numbers:
const int buttonPin = 2; // the number of the pushbutton pin
const int solenoid1Pin = 4; // solenoid 1 pin
const int solenoid2Pin = 5; // solenoid 2 pin
const int solenoid3Pin = 6; // solenoid 3 pin
// Variables will change:
unsigned long solenoid_1_Time = 0; //time for solenoid #1
unsigned long solenoid_2_Time = 0; //time for solenoid #2
unsigned long solenoid_3_Time = 0; //time for solenoid #3
int buttonState = HIGH; //the current reading from the input pin
int lastButtonState = HIGH; //the previous reading from the input pin
int isCycleRunning = LOW; //state of the cycle
int runSolenoid_1 = LOW; //activate solenoid #1
int runSolenoid_2 = LOW; //activate solenoid #2
int runSolenoid_3 = LOW; //activate solenoid #3
int stepSolenoid_1 = 0; //steps of solenoid #1
int stepSolenoid_2 = 0; //steps of solenoid #2
int stepSolenoid_3 = 0; //steps of solenoid #3
int solenoid_1_done = LOW;
int solenoid_2_done = LOW;
int solenoid_3_done = LOW;
// the following variables are unsigned long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
pinMode(buttonPin, INPUT_PULLUP);
pinMode(solenoid1Pin, OUTPUT);
pinMode(solenoid2Pin, OUTPUT);
pinMode(solenoid3Pin, OUTPUT);
// set initial outputs state
digitalWrite(solenoid1Pin, LOW);
digitalWrite(solenoid2Pin, LOW);
digitalWrite(solenoid3Pin, LOW);
}
void loop() {
// read the state of the switch into a local variable:
int reading = digitalRead(buttonPin);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != buttonState) {
buttonState = reading;
// only toggle the bit if the new button state is LOW
if (buttonState == LOW) {
isCycleRunning = !isCycleRunning;
runSolenoid_1 = HIGH;
}
}
}
if (!isCycleRunning) {
// reset outputs state
digitalWrite(solenoid1Pin, LOW);
digitalWrite(solenoid2Pin, LOW);
digitalWrite(solenoid3Pin, LOW);
//reset the cycle
stepSolenoid_1 = 0;
stepSolenoid_2 = 0;
stepSolenoid_3 = 0;
runSolenoid_2 = LOW;
runSolenoid_3 = LOW;
solenoid_1_done = LOW;
solenoid_2_done = LOW;
solenoid_3_done = LOW;
}
//solenoid #1
switch (stepSolenoid_1) {
case 0: //start when the button is pressed
if (runSolenoid_1)
stepSolenoid_1 = 10;
break;
case 10: //solenoid #1 activates
digitalWrite(solenoid1Pin, HIGH);
runSolenoid_2 = HIGH;
runSolenoid_3 = HIGH;
stepSolenoid_1 = 11;
solenoid_1_Time = millis();
break;
case 11: //wait 4 seconds then turns solenoid #1 off
if (millis() - solenoid_1_Time >= solenoid_1_OffDelay)
stepSolenoid_1 = 99;
break;
case 99:
digitalWrite(solenoid1Pin, LOW);
runSolenoid_1 = LOW;
stepSolenoid_1 = 0;
solenoid_1_done = HIGH;
break;
default:
digitalWrite(solenoid1Pin, LOW);
runSolenoid_1 = LOW;
stepSolenoid_1 = 0;
solenoid_1_done = HIGH;
}
//solenoid #2
switch (stepSolenoid_2) {
case 0: //run solenoid #2 cycle
if (runSolenoid_2) {
stepSolenoid_2 = 10;
solenoid_2_Time = millis();
}
break;
case 10: //on delay
if (millis() - solenoid_2_Time >= solenoid_2_OnDelay) {
stepSolenoid_2 = 20;
}
break;
case 20:
digitalWrite(solenoid2Pin, HIGH);
stepSolenoid_2 = 30;
solenoid_2_Time = millis();
break;
case 30:
if (millis() - solenoid_2_Time >= solenoid_2_OffDelay) {
stepSolenoid_2 = 99;
}
break;
case 99:
digitalWrite(solenoid2Pin, LOW);
stepSolenoid_2 = 0;
solenoid_2_Time = millis();
runSolenoid_2 = LOW;
solenoid_2_done = HIGH;
break;
default:
digitalWrite(solenoid2Pin, LOW);
stepSolenoid_2 = 0;
solenoid_2_Time = millis();
runSolenoid_2 = LOW;
solenoid_2_done = HIGH;
}
//solenoid #3
switch (stepSolenoid_3) {
case 0: //run solenoid #2 cycle
if (runSolenoid_3) {
stepSolenoid_3 = 10;
solenoid_3_Time = millis();
}
break;
case 10: //on delay
if (millis() - solenoid_3_Time >= solenoid_3_OnDelay) {
stepSolenoid_3 = 20;
}
break;
case 20:
digitalWrite(solenoid3Pin, HIGH);
stepSolenoid_3 = 30;
solenoid_3_Time = millis();
break;
case 30:
if (millis() - solenoid_3_Time >= solenoid_3_OffDelay) {
stepSolenoid_3 = 99;
}
break;
case 99:
digitalWrite(solenoid3Pin, LOW);
stepSolenoid_3 = 0;
solenoid_3_Time = millis();
runSolenoid_3 = LOW;
solenoid_3_done = HIGH;
break;
default:
digitalWrite(solenoid3Pin, LOW);
stepSolenoid_3 = 0;
solenoid_3_Time = millis();
runSolenoid_3 = LOW;
solenoid_3_done = HIGH;
}
if (isCycleRunning && solenoid_1_done && solenoid_2_done && solenoid_3_done) {
isCycleRunning = LOW;
solenoid_1_done = LOW;
solenoid_2_done = LOW;
solenoid_3_done = LOW;
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}