#include <ezButton.h>
#define DEBOUNCE_TIME 20 // the debounce time in millisecond, increase this time if it still chatters
int LightSwitch = 0;
// Buttons
ezButton button1(2); // create ezButton object that attach to pin GIOP22
// LED 1
#define LED1_RED 12
#define LED1_GREEN 13
#define LED1_BLUE 14
// LED 2
#define LED2_RED 21
#define LED2_GREEN 22
#define LED2_BLUE 23
void setup() {
button1.setDebounceTime(DEBOUNCE_TIME); // set debounce time to 50 milliseconds
// LED 1
pinMode(LED1_RED, OUTPUT);
pinMode(LED1_GREEN, OUTPUT);
pinMode(LED1_BLUE, OUTPUT);
// LED 2
pinMode(LED2_RED, OUTPUT);
pinMode(LED2_GREEN, OUTPUT);
pinMode(LED2_BLUE, OUTPUT);
}
void loop() {
button1.loop(); // MUST call the loop() function first
if (button1.isReleased()) {
if (LightSwitch == 0) {
LightSwitch = 1;
} else {
LightSwitch = 0;
}
}
if (LightSwitch == 0) {
// LED1 on
analogWrite(LED1_RED, 0);
analogWrite(LED1_GREEN, 255);
analogWrite(LED1_BLUE, 0);
// LED2 off
analogWrite(LED2_RED, 0);
analogWrite(LED2_GREEN, 0);
analogWrite(LED2_BLUE, 0);
} else {
// LED1 off
analogWrite(LED1_RED, 0);
analogWrite(LED1_GREEN, 0);
analogWrite(LED1_BLUE, 0);
// LED2 on
analogWrite(LED2_RED, 0);
analogWrite(LED2_GREEN, 255);
analogWrite(LED2_BLUE, 0);
}
}