#include <ezButton.h>
#define DEBOUNCE_TIME 20 // the debounce time in millisecond, increase this time if it still chatters
int LightSwitch = 0;
// Buttons
ezButton button1(2); // create ezButton object that attach to pin GIOP22
// LED 1
#define LED1_RED 12
#define LED1_GREEN 13
#define LED1_BLUE 14
// LED 2
#define LED2_RED 21
#define LED2_GREEN 22
#define LED2_BLUE 23
void setup() {
button1.setDebounceTime(DEBOUNCE_TIME); // set debounce time to 50 milliseconds
// LED 1
pinMode(LED1_RED, OUTPUT);
pinMode(LED1_GREEN, OUTPUT);
pinMode(LED1_BLUE, OUTPUT);
// LED 2
pinMode(LED2_RED, OUTPUT);
pinMode(LED2_GREEN, OUTPUT);
pinMode(LED2_BLUE, OUTPUT);
}
void loop() {
button1.loop(); // MUST call the loop() function first
if (button1.isReleased()) {
if (LightSwitch == 0) {
LightSwitch = 1;
} else {
LightSwitch = 0;
}
}
if (LightSwitch == 0) {
// LED1 on
analogWrite(LED1_RED, 0);
analogWrite(LED1_GREEN, 255);
analogWrite(LED1_BLUE, 0);
// LED2 off
analogWrite(LED2_RED, 0);
analogWrite(LED2_GREEN, 0);
analogWrite(LED2_BLUE, 0);
} else {
// LED1 off
analogWrite(LED1_RED, 0);
analogWrite(LED1_GREEN, 0);
analogWrite(LED1_BLUE, 0);
// LED2 on
analogWrite(LED2_RED, 0);
analogWrite(LED2_GREEN, 255);
analogWrite(LED2_BLUE, 0);
}
}
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esp:GND.2
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esp:D14
esp:D27
esp:D26
esp:D25
esp:D33
esp:D32
esp:D35
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esp:VP
esp:EN
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esp:GND.1
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esp:D4
esp:RX2
esp:TX2
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esp:D18
esp:D19
esp:D21
esp:RX0
esp:TX0
esp:D22
esp:D23
btn2:1.l
btn2:2.l
btn2:1.r
btn2:2.r
rgb1:R
rgb1:COM
rgb1:G
rgb1:B
rgb2:R
rgb2:COM
rgb2:G
rgb2:B