//! Blinks an LED
//!
//! This assumes that a LED is connected to the pin assigned to `led`. (GPIO4)
#![no_std]
#![no_main]
use esp_backtrace as _;
use esp_println::println;
use esp_hal::{
clock::ClockControl,
delay::Delay,
gpio::{Io, Level, Output},
peripherals::Peripherals,
prelude::*,
system::SystemControl,
};
#[entry]
fn main() -> ! {
let peripherals = Peripherals::take();
let system = SystemControl::new(peripherals.SYSTEM);
let clocks = ClockControl::max(system.clock_control).freeze();
// Set GPIO4 as an output, and set its state high initially.
let io = Io::new(peripherals.GPIO, peripherals.IO_MUX);
let mut led = Output::new(io.pins.gpio4, Level::High);
led.set_high();
// Initialize the Delay peripheral, and use it to toggle the LED state in a
// loop.
let mut delay = Delay::new(&clocks);
println!("Hello world!");
loop {
delay.delay_millis(1000);
led.toggle();
}
}
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esp32-c3-devkitm-1
esp32-c3-devkitm-1