//#include <Bounce2.h>
#include "Button2.h"
// INSTANTIATE A Button OBJECT
Bounce2::Button button = Bounce2::Button();
// WE WILL attach() THE BUTTON TO THE FOLLOWING PIN IN setup()
#define BUTTON_PIN 4
// DEFINE THE PIN FOR THE LED :
// 1) SOME BOARDS HAVE A DEFAULT LED (LED_BUILTIN)
//#define LED_PIN LED_BUILTIN
// 2) OTHERWISE SET YOUR OWN PIN
#define LED_PIN 13
// SET A VARIABLE TO STORE THE LED STATE
bool ledState = LOW;
void setup() {
Serial.begin(9600);
delay(50);
// BUTTON SETUP
// SELECT ONE OF THE FOLLOWING :
// 1) IF YOUR BUTTON HAS AN INTERNAL PULL-UP
// button.attach( BUTTON_PIN , INPUT_PULLUP ); // USE INTERNAL PULL-UP
// 2) IF YOUR BUTTON USES AN EXTERNAL PULL-UP
button.attach( BUTTON_PIN, INPUT ); // USE EXTERNAL PULL-UP
// DEBOUNCE INTERVAL IN MILLISECONDS
button.interval(5);
// INDICATE THAT THE LOW STATE CORRESPONDS TO PHYSICALLY PRESSING THE BUTTON
button.setPressedState(LOW);
// LED SETUP
pinMode(LED_PIN,OUTPUT);
digitalWrite(LED_PIN,ledState);
}
void loop() {
// UPDATE THE BUTTON
// YOU MUST CALL THIS EVERY LOOP
button.update();
if ( button.pressed() ) {
// TOGGLE THE LED STATE :
ledState = !ledState; // SET ledState TO THE OPPOSITE OF ledState
digitalWrite(LED_PIN,ledState);
Serial.println(ledState);
}
}