// A basic everyday NeoPixel strip test program.

// NEOPIXEL BEST PRACTICES for most reliable operation:
// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
//   connect GROUND (-) first, then +, then data.
// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
//   a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
// (Skipping these may work OK on your workbench but can fail in the field)

const int BUTTON_PIN = 2;
const int SHORT_PRESS_TIME = 1000;
// Variables will change:
int lastState = LOW;
int currentState = LOW;
unsigned long pressedTime  = 0;
unsigned long releasedTime = 0;
int mode = 0;
int amt_of_modes = 8;
int how_long_mode_lasts = 1;


#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN    6

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 60

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);

void setup() {

#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.

  strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
  strip.show();            // Turn OFF all pixels ASAP
  strip.setBrightness(255); // Set BRIGHTNESS to about 1/5 (max = 255)
  pinMode(BUTTON_PIN, INPUT_PULLUP);
}



void loop() {

  //controll button 
  controlBUTTON();
  // save the the last state
  lastState = currentState;
  //reset the counter
  resetCOUNT();
  //update led
  updateLED();
  //print to strip
  strip.show();

}

void resetCOUNT(){
  if (mode > amt_of_modes ) {mode = 1;}
}

void controlBUTTON(){
    // read the state of the switch/button:
  currentState = digitalRead(BUTTON_PIN);

  if(lastState == HIGH && currentState == LOW){        // button is pressed
    pressedTime = millis();
  } else if(lastState == LOW && currentState == HIGH) { // button is released
    releasedTime = millis();

    long pressDuration = releasedTime - pressedTime;

    if( pressDuration < SHORT_PRESS_TIME ) {
      mode += 1;
    }
    if( pressDuration > SHORT_PRESS_TIME )
      mode = 0; 
  }
}

void updateLED(){
  if (mode == 1) {
    colorWipe(strip.Color(255,   0,   0), how_long_mode_lasts); // Red
  }
  if (mode == 2) {
    colorWipe(strip.Color(  0, 255,   0), how_long_mode_lasts); // Green
  }
  if (mode == 3) {
    colorWipe(strip.Color(  0,   0, 255), how_long_mode_lasts); // Blue
  }
  if (mode == 4) {
    theaterChase(strip.Color(127, 127, 127), how_long_mode_lasts); // White, half brightness
  }
  if (mode == 5) {
    theaterChase(strip.Color(127,   0,   0), how_long_mode_lasts); // Red, half brightness
  }
  if (mode == 6) {
    theaterChase(strip.Color(  0,   0, 127), how_long_mode_lasts); // Blue, half brightness
  }
  if (mode == 8) {
    rainbow(how_long_mode_lasts);             // Flowing rainbow cycle along the whole strip
  }
  if (mode == 7) {
    theaterChaseRainbow(how_long_mode_lasts); // Rainbow-enhanced theaterChase variant
  }
  if (mode == 0){
    strip.clear();
  }
}

void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
    strip.show();                          //  Update strip to match
    delay(wait);                           //  Pause for a moment
  }
}

void theaterChase(uint32_t color, int wait) {
  for(int a=0; a<10; a++) {  // Repeat 10 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in steps of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show(); // Update strip with new contents
      delay(wait);  // Pause for a moment
    }
  }
}

void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the single-argument hue variant. The result
      // is passed through strip.gamma32() to provide 'truer' colors
      // before assigning to each pixel:
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}

void theaterChaseRainbow(int wait) {
  int firstPixelHue = 0;     // First pixel starts at red (hue 0)
  for(int a=0; a<30; a++) {  // Repeat 30 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in increments of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        // hue of pixel 'c' is offset by an amount to make one full
        // revolution of the color wheel (range 65536) along the length
        // of the strip (strip.numPixels() steps):
        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show();                // Update strip with new contents
      delay(wait);            // Pause for a moment
      firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
    }
  }
}