// include the library code:
#include <LiquidCrystal.h>
// initialize the library by associating any needed LCD interface pin
// with the arduino pin number it is connected to
const int rs = ?, en = ?, d4 = ?, d5 = ?, d6 = ?, d7 = ?;
LiquidCrystal layar(rs, en, d4, d5, d6, d7);
void setup() {
// set up the LCD's number of columns and rows:
layar.begin(16, 2);
}
void loop() {
}