int redPin = 9; //D0
int greenPin = 10; //D1
int bluePin = 11; //D2
int r = 0;
int g = 0;
int b = 0;
void setup() {
pinMode(redPin, OUTPUT);
pinMode(greenPin, OUTPUT);
pinMode(bluePin, OUTPUT);
}
void loop() {
// Flash();
// Strobe();
Fade();
// Smooth();
}
void red() {
setColor(255, 0, 0); // red
}
void red2() {
setColor(255, 99, 71); // orange
}
void red3() {
setColor(255, 127, 80); // coral
}
void red4() {
setColor(80, 0, 80); // pink
}
void red5() {
setColor(255, 255, 0); // yellow
}
void green() {
setColor(0, 255, 0); // green
}
void green2() {
setColor(50, 255, 50); // lime green
}
void green3() {
setColor(135, 206, 250); // sky blue
}
void green4() {
setColor(0, 255, 255); // aqua
}
void green5() {
setColor(30, 144, 255); // dodger blue
}
void blue() {
setColor(0, 0, 255); // blue
}
void blue2() {
setColor(65, 105, 255); // royel blue
}
void blue3() {
setColor(0, 0, 205); // medium blue
}
void blue4() {
setColor(106, 90, 205); // slate blue
}
void blue5() {
setColor(138, 43, 226); // purple
}
void white() {
setColor(255, 255, 255); //White
}
void LedOn() {
white();
}
void LedOff() {
digitalWrite(redPin, LOW);
digitalWrite(greenPin, LOW);
digitalWrite(bluePin, LOW); // All off
}
void Flash() {
digitalWrite(redPin, HIGH);
digitalWrite(greenPin, LOW);
digitalWrite(bluePin, LOW); // red
delay(500);
digitalWrite(redPin, LOW);
digitalWrite(greenPin, HIGH);
digitalWrite(bluePin, LOW); // green
delay(500);
digitalWrite(redPin, LOW);
digitalWrite(greenPin, LOW);
digitalWrite(bluePin, HIGH); // blue
delay(500);
digitalWrite(redPin, HIGH);
digitalWrite(greenPin, HIGH);
digitalWrite(bluePin, LOW); // yellow
delay(500);
digitalWrite(redPin, HIGH);
digitalWrite(greenPin, LOW);
digitalWrite(bluePin, HIGH); // purple
delay(500);
digitalWrite(redPin, LOW);
digitalWrite(greenPin, HIGH);
digitalWrite(bluePin, HIGH); // aqua
delay(500);
digitalWrite(redPin, HIGH);
digitalWrite(greenPin, HIGH);
digitalWrite(bluePin, HIGH); // White
delay(500);
// LedOff();
// delay(1000);
}
void Strobe() {
red();
LedOff();
delay(500);
green();
LedOff();
delay(500);
blue();
LedOff();
delay(500);
red5();
LedOff();
delay(500);
red4();
LedOff();
delay(500);
green4();
LedOff();
delay(500);
white();
LedOff();
delay(500);
}
void Smooth() {
setColorSmooth(255, 0, 0); // red
setColorSmooth(255, 99, 71); // orange
setColorSmooth(255, 127, 80); // coral
setColorSmooth(80, 0, 80); // pink
setColorSmooth(255, 255, 0); // yellow
setColorSmooth(0, 255, 0); // green
setColorSmooth(50, 255, 50); // lime green
setColorSmooth(135, 206, 250); // sky blue
setColorSmooth(0, 255, 255); // aqua
setColorSmooth(30, 144, 255); // dodger blue
setColorSmooth(0, 0, 255); // blue
setColorSmooth(65, 105, 255); // royel blue
setColorSmooth(0, 0, 205); // medium blue
setColorSmooth(106, 90, 205); // slate blue
setColorSmooth(138, 43, 226); // purple
}
void Fade() {
red(); // red
red2(); // orange
red3(); // coral
red4(); // pink
red5(); // yellow
green(); // green
green2(); // lime green
green3(); // sky blue
green4(); // aqua
green5(); // dodger blue
blue(); // blue
blue2(); // royel blue
blue3(); // medium blue
blue4(); // slate blue
blue5(); // purple
}
void setColor(int red, int green, int blue) {
while (r != red || g != green || b != blue) {
if (r < red) r += 1;
if (r > red) r -= 1;
if (g < green) g += 1;
if (g > green) g -= 1;
if (b < blue) b += 1;
if (b > blue) b -= 1;
_setColor();
delay(10);
}
}
void setColorSmooth(int red, int green, int blue) {
while (r != red || g != green || b != blue) {
if (r < red) r += 1;
if (r > red) r -= 1;
if (g < green) g += 1;
if (g > green) g -= 1;
if (b < blue) b += 1;
if (b > blue) b -= 1;
_setColor();
delay(100);
}
}
void _setColor() {
analogWrite(redPin, r);
analogWrite(greenPin, g);
analogWrite(bluePin, b);
}