const int dataPin = 11; /* DS */
const int clockPin = 12; /* SHCP */
const int latchPin = 8; /* STCP */
const int P2 = 9;
const int P6 = 10;
const int P13 = 13;
byte dataK1;
byte dataArrayK1[11];
byte dataK2;
byte dataArrayK2[11];
void setup() {
pinMode(dataPin, OUTPUT);
pinMode(clockPin, OUTPUT);
pinMode(latchPin, OUTPUT);
pinMode(P2, OUTPUT);
pinMode(P6, OUTPUT);
pinMode(P13, OUTPUT);
dataArrayK1[0] = 0xC1; //
dataArrayK1[1] = 0xE1; //
dataArrayK1[2] = 0xF1; //
dataArrayK1[3] = 0xF8; //
dataArrayK1[4] = 0xFA; //
dataArrayK1[5] = 0xFA; //
dataArrayK1[6] = 0x7E; //
dataArrayK1[7] = 0x7E; //
dataArrayK1[8] = 0x3E; //
dataArrayK1[9] = 0x3E; //
dataArrayK1[10] = 0x1E; //
dataArrayK2[0] = 0x1D; //
dataArrayK2[1] = 0x0D; //
dataArrayK2[2] = 0x0D; //
dataArrayK2[3] = 0x0D; //
dataArrayK2[4] = 0x0C; //
dataArrayK2[5] = 0x8C; //
dataArrayK2[6] = 0x8C; //
dataArrayK2[7] = 0xC8; //
dataArrayK2[8] = 0xC8; //
dataArrayK2[9] = 0xC2; //
dataArrayK2[10] = 0xE2; //
}
void loop() {
for (int j = 0; j <= 10; j++) {
//load the light sequence you want from array
dataK1 = dataArrayK1[j];
dataK2 = dataArrayK2[j];
//ground latchPin and hold low for as long as you are transmitting
digitalWrite(latchPin, 0);
//move 'em out
shiftOut(dataPin, clockPin, dataK1);
shiftOut(dataPin, clockPin, dataK2);
//return the latch pin high to signal chip that it
//no longer needs to listen for information
digitalWrite(latchPin, 1);
if (j>1){
digitalWrite(P2, 0);
}else{
digitalWrite(P2, 1);
}
if (j>4){
digitalWrite(P6, 0);
}else{
digitalWrite(P6, 1);
}
if (j>7){
digitalWrite(P13, 1);
}else{
digitalWrite(P13, 0);
}
delay(1000);
}
blinkAll_2Bytes(3, 500) ;
delay(1000);
}
void shiftOut(int myDataPin, int myClockPin, byte myDataOut)
{
// This shifts 8 bits out MSB first,
//on the rising edge of the clock,
//clock idles low
//internal function setup
int i=0;
int pinState;
pinMode(myClockPin, OUTPUT);
pinMode(myDataPin, OUTPUT);
//clear everything out just in case to
//prepare shift register for bit shifting
digitalWrite(myDataPin, 0);
digitalWrite(myClockPin, 0);
//for each bit in the byte myDataOut�
//NOTICE THAT WE ARE COUNTING DOWN in our for loop
//This means that %00000001 or "1" will go through such
//that it will be pin Q0 that lights.
for (i=7; i>=0; i--) {
digitalWrite(myClockPin, 0);
//if the value passed to myDataOut and a bitmask result
// true then... so if we are at i=6 and our value is
// %11010100 it would the code compares it to %01000000
// and proceeds to set pinState to 1.
if ( myDataOut & (1<<i) ) {
pinState= 1;
}
else {
pinState= 0;
}
//Sets the pin to HIGH or LOW depending on pinState
digitalWrite(myDataPin, pinState);
//register shifts bits on upstroke of clock pin
digitalWrite(myClockPin, 1);
//zero the data pin after shift to prevent bleed through
digitalWrite(myDataPin, 0);
}
//stop shifting
digitalWrite(myClockPin, 0);
}
//blinks the whole register based on the number of times you want to
//blink "n" and the pause between them "d"
//starts with a moment of darkness to make sure the first blink
//has its full visual effect.
void blinkAll_2Bytes(int n, int d)
{
digitalWrite(latchPin, 0);
shiftOut(dataPin, clockPin, 0);
shiftOut(dataPin, clockPin, 0);
digitalWrite(latchPin, 1);
delay(200);
for (int x = 0; x < n; x++) {
digitalWrite(latchPin, 0);
shiftOut(dataPin, clockPin, 255);
shiftOut(dataPin, clockPin, 255);
digitalWrite(latchPin, 1);
delay(d);
digitalWrite(latchPin, 0);
shiftOut(dataPin, clockPin, 0);
shiftOut(dataPin, clockPin, 0);
digitalWrite(latchPin, 1);
delay(d);
}
}