#include "FastLED.h"
FASTLED_USING_NAMESPACE
#define DATA_PIN 2
#define LED_TYPE WS2812
#define COLOR_ORDER GRB
#define NUM_LEDS 10
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 255 // 0-255
#define FRAMES_PER_SECOND 120
void setup() {
delay(500); // delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, colorwheel, oddeven, colorwipeX1, colorwipeX2, colorwipeX3, tim, tim2, tim3, tim4, tim5, HarkHowTheBells, confetti, sinelon, onlyGlitter, juggle, bpm };
//SimplePatternList gPatterns = { HarkHowTheBells }; // use this line to display only one pattern
//SimplePatternList gPatterns = { tim2, tim5 };
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void loop() {
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000 / FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) {
gHue++; // slowly cycle the "base color" through the rainbow
}
EVERY_N_SECONDS( 10 ) {
nextPattern(); // change patterns periodically
}
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern() {
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void tim() {
// Idea by tim, for 5 point star with 10 LED's, lights one point up, then skips one, repeat
int stepnum = (millis() / 500) % 5;
fadeToBlackBy( leds, NUM_LEDS, 1);
for (int i; i < NUM_LEDS; i++) {
if (i == (stepnum * 4) % (NUM_LEDS)) {
leds[i] = CHSV(gHue, 255, 255);
leds[i + 1] = CHSV(gHue, 255, 255);
}
}
}
void tim2() {
// Another by Tim, makes ever other light red or green, and alternates every second.
int oddeven = (millis() / 1000) % 2;
for (int i; i < NUM_LEDS; i++) {
if (oddeven == i % 2) {
leds[i] = CRGB::Red;
} else {
leds[i] = CRGB::Green;
}
}
}
void tim4() {
// Another by Tim, makes ever other light red or green, and alternates every second.
int oddeven = (millis() / 1000) % 2;
for (int i; i < NUM_LEDS; i++) {
if (oddeven == i % 2) {
leds[i] = CRGB::Red;
} else {
leds[i] = CRGB::Pink;
}
}
}
void tim5() {
// Another by Tim, makes ever other light red or green, and alternates every second.
int oddeven = (millis() / 1000) % 2;
for (int i; i < NUM_LEDS; i++) {
if (oddeven == i % 2) {
leds[i] = 0xFF0000;//CRGB::Red;
} else {
leds[i] = 0x100000;
}
}
addGlitter(4);
}
void tim3() {
// Yet another by Tim, red and green glitter
fadeToBlackBy( leds, NUM_LEDS, 100);
if ( random8() < 50) {
if (random8() < 128 ) {
leds[ random16(NUM_LEDS) ] += CRGB::Red;
} else {
leds[ random16(NUM_LEDS) ] += CRGB::Green;
}
}
}
void HarkHowTheBells() {
fadeToBlackBy( leds, NUM_LEDS, 2);
int beat = (millis() / 200) % 6;
int point = (millis() / 200) % NUM_LEDS;
if (beat == 0) {
leds[point] = CRGB::White;
leds[point+1] = CRGB::White;
}
if (beat == 1) {
leds[point] = CRGB::White;
leds[point-1] = CRGB::White;
}
if (beat == 2) {
leds[point+1] = CHSV(gHue, 255, 255);
}
if (beat == 3) {
leds[point-1] = CHSV(gHue, 255, 255);
}
if (beat == 4) {
leds[point] = CHSV(gHue, 255, 255);
leds[point+1] = CHSV(gHue, 255, 255);
}
if (beat == 5) {
// rest
}
}
void testdot() {
// makes ever other light on every second. Used to troubleshoot cross light bleed
int oddeven = (millis() / 1000) % 2;
fill_solid( leds, NUM_LEDS, CRGB::Black);
for (int i; i < NUM_LEDS; i++) {
if (oddeven == i % 2) {
leds[i] = CRGB::White;
}
}
}
void testdot2() {
// toggles between led 4 and 5 every second, also used to troubleshoot crosslight bleed
fill_solid( leds, NUM_LEDS, CRGB::Black);
if ((millis() / 1000) % 2 == 0) {
leds[4] = CRGB::White;
} else {
leds[5] = CRGB::White;
}
}
void rainbow() {
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter() {
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter) {
if ( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void onlyGlitter() {
fadeToBlackBy( leds, NUM_LEDS, 100);
addGlitter(50);
}
void confetti() {
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon() {
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(13, 0, NUM_LEDS);
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm() {
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for ( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10));
}
}
void colorwipeX(int numPoints) {
//Continuous wipe with configurable number of dots
fadeToBlackBy( leds, NUM_LEDS, 20 * numPoints);
int pointPitch = NUM_LEDS / numPoints;
int inc = (millis() / 150) % pointPitch;
for ( int i = 0; i < NUM_LEDS; i++ ) {
if (i % pointPitch == inc) {
leds[i] = CHSV(gHue, 255, 255);
}
}
}
void colorwipeX1() {
colorwipeX(1);
}
void colorwipeX2() {
colorwipeX(2);
}
void colorwipeX3() {
colorwipeX(3);
}
void colorwheel() {
//Sweeps entire rainbow accross all leds
fill_rainbow( leds, NUM_LEDS, gHue, 255 / NUM_LEDS);
}
void oddeven() {
//Alternates between odd and even leds
for (int i; i < NUM_LEDS; i++) {
if ((millis() / 1000) % 2 == i % 2) {
leds[i] = CHSV(gHue, 255, 255);
} else {
leds[i] = CRGB::Black;
}
}
}
void juggle() {
// 3 colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for ( int i = 0; i < 3; i++) {
leds[beatsin16(i + 7, 0, NUM_LEDS)] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}