#include <Wire.h>
#include <Hari.h>
// change this to make the song slower or faster
int tempo = 114 ;
// change this to whichever pin you want to use
int buzzer = 11;
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
// Never Gonna Give You Up - Rick Astley
// Score available at https://musescore.com/chlorondria_5/never-gonna-give-you-up_alto-sax
// Arranged by Chlorondria
NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //1
NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8,
NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2,
NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16,
NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,4, //repeat from 1
NOTE_E5,-4, NOTE_FS5,-4, NOTE_A5,16, NOTE_G5,16, NOTE_FS5,8,
NOTE_D5,-4, NOTE_E5,-4, NOTE_A4,2,
NOTE_A4,16, NOTE_A4,16, NOTE_B4,16, NOTE_D5,8, NOTE_D5,16,
REST,4, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_D5,8, NOTE_E5,8, NOTE_CS5,-8,
NOTE_B4,16, NOTE_A4,2, REST,4,
REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,4, NOTE_A4,8, //7
NOTE_A5,8, REST,8, NOTE_A5,8, NOTE_E5,-4, REST,4,
NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,8, REST,8,
REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4,
NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, REST,4,
NOTE_D5,2, NOTE_E5,8, NOTE_FS5,8, NOTE_D5,8, //13
NOTE_E5,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4, NOTE_A4,4,
REST,2, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8,
REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,-8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //18
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,8, NOTE_A4,8, NOTE_A4,8,
NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, //23
NOTE_E5,4, NOTE_D5,2, REST,4,
REST,8, NOTE_B4,8, NOTE_D5,8, NOTE_B4,8, NOTE_D5,8, NOTE_E5,4, REST,8,
REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
REST,8, NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4,
REST,8, NOTE_A5,8, NOTE_A5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_D5,8,
REST,8, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //29
REST,8, NOTE_CS5,8, NOTE_B4,8, NOTE_A4,-4, REST,4,
NOTE_B4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, NOTE_A4,4, REST,8,
REST,8, NOTE_E5,8, NOTE_E5,8, NOTE_FS5,4, NOTE_E5,-4,
NOTE_D5,2, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,4,
NOTE_E5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,8, NOTE_A4,8, NOTE_A4,4,
REST,-4, NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_B4,8, //35
REST,8, NOTE_E5,8, NOTE_FS5,8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_E5,-8, NOTE_E5,-8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //40
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45
NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
NOTE_E5,4, NOTE_D5,2, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, //45
NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8,
NOTE_E5,4, NOTE_D5,2, REST,4
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup() {
tone()
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
void loop() {
// no need to repeat the melody.
}