//4x4薄膜鍵盤範例程式
#include "Adafruit_Keypad.h"
#include <LiquidCrystal_I2C.h>
const byte ROWS = 4; // 列數(橫的)
const byte COLS = 4; // 行數(直的)
//鍵盤上每一個按鍵的名稱
char keys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}
};
byte rowPins[ROWS] = {11, 10, 9, 8}; //定義列的腳位
byte colPins[COLS] = {7, 6, 5, 4}; //定義行的腳位
//初始化鍵盤
Adafruit_Keypad customKeypad = Adafruit_Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS);
//lcd
LiquidCrystal_I2C lcd(0x27,16,2);
void setup()
{
lcd.begin(16, 2); // 初始化LCD
lcd.setBacklight(255);
lcd.clear();
lcd.setCursor(0, 0); //設定游標位置 (字,行)
lcd.print("Please key in");
lcd.setCursor(0, 1);
lcd.print("the password.");
Serial.begin(9600);
customKeypad.begin();
Serial.println("KeyPad Test...");
} // setup(
void loop() {
// 開始偵測使用者的按鍵狀態
customKeypad.tick();
//判斷按了哪一個鍵
while(customKeypad.available()){
keypadEvent e = customKeypad.read();
Serial.print((char)e.bit.KEY);
lcd.clear();
lcd.setCursor(0, 0); //設定游標位置 (字,行)
lcd.print("unlocked ");
lcd.setCursor(0, 1);
lcd.print("(^ v ^) ");
if(e.bit.EVENT == KEY_JUST_PRESSED) Serial.println(" pressed");
//按下的狀態是KEY_JUST_PRESSED
else if(e.bit.EVENT == KEY_JUST_RELEASED) Serial.println(" released");
//放開的狀態是KEY_JUST_RELEASED
}
delay(10);
}