#define BLYNK_TEMPLATE_ID "TMPLlVzqLsMt"
#define BLYNK_DEVICE_NAME "LED 1"
#define BLYNK_AUTH_TOKEN "O6Ya60PB_jDqqypCJU72RPd16z3bjEAy"
// Comment this out to disable prints and save space
#define BLYNK_PRINT Serial
#include <WiFi.h>
#include <WiFiClient.h>
#include <BlynkSimpleEsp32.h>
char auth[] = BLYNK_AUTH_TOKEN;
// Your WiFi credentials.
// Set password to "" for open networks.
char ssid[] = "Wokwi-GUEST";
char pass[] = "";
// This function will be called every time Slider Widget
// in Blynk app writes values to the Virtual Pin V1
BLYNK_WRITE(V0)
{
int pinValue = param.asInt(); // assigning incoming value from pin V1 to a variable
if(pinValue == 1) digitalWrite(32, HIGH);
else digitalWrite(32, LOW);
// process received value
}
void setup()
{
// Debug console
Serial.begin(115200);
Blynk.begin(auth, ssid, pass);
pinMode(32, OUTPUT);
// You can also specify server:
//Blynk.begin(auth, ssid, pass, "blynk.cloud", 80);
//Blynk.begin(auth, ssid, pass, IPAddress(192,168,1,100), 8080);
}
void loop()
{
Blynk.run();
}
/*
#define LED 32
void setup() {
// put your setup code here, to run once:
//Serial.begin(115200);
//Serial.println("Hello, ESP32!");
pinMode(LED, OUTPUT);
}
void loop() {
// put your main code here, to run repeatedly:
//delay(10); // this speeds up the simulation
digitalWrite(LED, HIGH);
delay(500);
digitalWrite(LED, LOW);
delay(500);
}
*/