#include <timeObj.h>
#include "SevSeg.h"

SevSeg sevseg;            // Instantiate a seven segment controller object
timeObj delayTimer(50);  // Set up our timer.
int     count = 0;        // Global to count.

void setup() {
  byte numDigits = 4;
  byte digitPins[] = {2, 3, 4, 5};
  byte segmentPins[] = {6, 7, 8, 9, 10, 11, 12, 13};
  bool resistorsOnSegments = false; // 'false' means resistors are on digit pins
  byte hardwareConfig = COMMON_ANODE; // See README.md for options
  bool updateWithDelays = false; // Default 'false' is Recommended
  bool leadingZeros = false; // Use 'true' if you'd like to keep the leading zeros
  bool disableDecPoint = true; // Use 'true' if your decimal point doesn't exist or isn't connected

  sevseg.begin(hardwareConfig, numDigits, digitPins, segmentPins, resistorsOnSegments,
  updateWithDelays, leadingZeros, disableDecPoint);
  sevseg.setBrightness(90);
}


void loop() {
  
  if (delayTimer.ding()) {      // If the timer has expired..
    count++;                    // Bump up the timer.
    if (count>1000) {           // Wait! Its gone to far!
      count = 0;                // Reset to zero.
    }
    sevseg.setNumber(count, 0); // We're setting an int. So, second value is 0.
    delayTimer.start();         // Restart our timer.
  }
  sevseg.refreshDisplay();      // Must run repeatedly NO DELAY()!!
}