//ProjektName: Bremsenlösgerät.
//TeilProjekt: Menü
//Projekt mit Arduino NANO und 128x64 OLED u8g SH110X zur Anzeige eines Menüs
//Alle Arrays werden aus Bildern mit https://javl.github.io/image2cpp/ generiert
//Alle Bildern sind mit pixel mit https://www.photopea.com/ gezeichnet
// all the arrays below are generated from images using image2cpp website
// scroll down to see the actual code
#include "U8glib.h"
U8GLIB_SSD1306_128X64 u8g(U8G_I2C_OPT_DEV_0 | U8G_I2C_OPT_NO_ACK | U8G_I2C_OPT_FAST);
// 'icon_3dcube', 16x16px
const unsigned char bitmap_icon_druckregler [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x88, 0x00, 0x89, 0xc0, 0x8a, 0x2b,
0xf0, 0x2c, 0x89, 0xe8, 0x8a, 0x28, 0x8a, 0x28, 0xf1, 0xe8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'icon_battery', 16x16px
const unsigned char bitmap_icon_battery [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0xf8, 0x40, 0x04, 0x5b, 0x66, 0x5b, 0x66,
0x5b, 0x66, 0x40, 0x04, 0x3f, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
// 'icon_parksensor', 16x16px
const unsigned char bitmap_icon_sensor [] PROGMEM = {
0x00, 0x60, 0x00, 0x10, 0x06, 0x08, 0x0a, 0x64, 0x12, 0x12, 0x22, 0x09, 0x42, 0x65, 0x82, 0x15,
0x82, 0x15, 0x42, 0x65, 0x22, 0x09, 0x12, 0x12, 0x0a, 0x64, 0x06, 0x08, 0x00, 0x10, 0x00, 0x60
};
// Array of all bitmaps for convenience. (Total bytes used to store images in PROGMEM = 384)
const unsigned char* bitmap_icons[3] = {
bitmap_icon_druckregler,
bitmap_icon_battery,
bitmap_icon_sensor,
};
// 'item_sel_outline', 128x21px
const unsigned char bitmap_item_sel_outline [] PROGMEM = {
0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30,
0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe0,
0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0
};
// ------------------ end generated bitmaps from image2cpp ---------------------------------
const int NUM_ITEMS = 3; // number of items in the list and also the number of screenshots and screenshots with QR codes (other screens)
const int MAX_ITEM_LENGTH = 20; // maximum characters for the item name
char menu_items [NUM_ITEMS] [MAX_ITEM_LENGTH] = { // array with item names
{ "Druckregler" },
{ "Battery" },
{ "Sensor" }
};
#define BUTTON_UP_PIN 12 // pin for UP button
#define BUTTON_SELECT_PIN 8 // pin for SELECT button
#define BUTTON_DOWN_PIN 4 // pin for DOWN button
#define DEMO_PIN 13 // pin for demo mode, use switch or wire to enable or disable demo mode, see more details below
int button_up_clicked = 0; // only perform action when button is clicked, and wait until another press
int button_select_clicked = 0; // same as above
int button_down_clicked = 0; // same as above
int item_selected = 0; // which item in the menu is selected
int item_sel_previous; // previous item - used in the menu screen to draw the item before the selected one
int item_sel_next; // next item - used in the menu screen to draw next item after the selected one
void setup() {
u8g.setColorIndex(1); // set the color to white
pinMode(BUTTON_UP_PIN, INPUT_PULLUP); // up button
pinMode(BUTTON_SELECT_PIN, INPUT_PULLUP); // select button
pinMode(BUTTON_DOWN_PIN, INPUT_PULLUP); // down button
}
void loop() {
if ((digitalRead(BUTTON_UP_PIN) == LOW) && (button_up_clicked == 0)) {
item_selected = item_selected - 1;
button_up_clicked= 1;
if (item_selected < 0) {
item_selected = NUM_ITEMS-1;
}
}
else if ((digitalRead(BUTTON_DOWN_PIN) == LOW) && (button_down_clicked == 0)){
item_selected = item_selected + 1;
button_down_clicked= 1;
if (item_selected >= NUM_ITEMS) {
item_selected = 0;
}
}
if ((digitalRead(BUTTON_UP_PIN) == HIGH) && (button_up_clicked == 1)) { // unclick
button_up_clicked = 0;
}
if ((digitalRead(BUTTON_DOWN_PIN) == HIGH) && (button_down_clicked == 1)) { // unclick
button_down_clicked = 0;
}
item_sel_previous = item_selected - 1;
if (item_sel_previous < 0) {item_sel_previous = NUM_ITEMS - 1;} // previous item would be below first = make it the last
item_sel_next = item_selected + 1;
if (item_sel_next >= NUM_ITEMS) {item_sel_next = 0;} // next item would be after last = make it the first
u8g.firstPage(); // required for page drawing mode for u8g library
do {
// selected item background
u8g.drawBitmapP(1, 22, 128/8, 21, bitmap_item_sel_outline);
// draw previous item as icon + label
u8g.setFont(u8g_font_7x14);
u8g.drawStr(35, 15, menu_items[item_sel_previous]);
u8g.drawBitmapP( 4, 2, 16/8, 16, bitmap_icons[item_sel_previous]);
// draw selected item as icon + label in bold font
u8g.setFont(u8g_font_7x14B);
u8g.drawStr(35, 15+20+2, menu_items[item_selected]);
u8g.drawBitmapP( 4, 24, 16/8, 16, bitmap_icons[item_selected]);
// draw next item as icon + label
u8g.setFont(u8g_font_7x14);
u8g.drawStr(35, 15+20+20+2+2, menu_items[item_sel_next]);
u8g.drawBitmapP( 4, 46, 16/8, 16, bitmap_icons[item_sel_next]);
}
while ( u8g.nextPage() ); // required for page drawing mode with u8g library
}