#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 10, 9, 8, 7);
#include <LiquidCrystal.h>
// simbolo da modulo eletronica, apos gerar seu logo no excel substitua os conjuntos de bytes em ordem, cuidado para nao errar a sequencia.
byte SIMB1[8] = {
B00111,
B00111,
B00000,
B00111,
B00111,
B00111,
B00111,
B00111
};
byte SIMB2[8] = {
B11111,
B11111,
B11000,
B11111,
B11111,
B11000,
B11000,
B11000
};
byte SIMB3[8] = {
B11111,
B00110,
B00110,
B00110,
B11110,
B10110,
B10110,
B11110
};
byte SIMB4[8] = {
B11000,
B11000,
B11000,
B11000,
B11111,
B11001,
B11001,
B11111
};
byte SIMB5[8] = {
B11111,
B11111,
B00011,
B11111,
B11111,
B11000,
B11111,
B11111
};
byte SIMB6[8] = {
B11111,
B11111,
B11011,
B11011,
B11011,
B11011,
B11111,
B11111
};
byte SIMB7[8] = {
B11111,
B11111,
B00011,
B11111,
B11111,
B11000,
B11111,
B11111
};
byte SIMB8[8] = {
B11111,
B11111,
B00011,
B11111,
B11111,
B00011,
B11111,
B11111
};
void setup() {
//inicializa o controlador do display LCD
lcd.begin(16, 2);
//essa secao é reponsavel por alocar os conjuntos de bytes que formam a figura na memoria CGRAM do display LCD.
lcd.createChar(1, SIMB1);
lcd.createChar(2, SIMB2);
lcd.createChar(3, SIMB3);
lcd.createChar(4, SIMB4);
lcd.createChar(5, SIMB5);
lcd.createChar(6, SIMB6);
lcd.createChar(7, SIMB7);
lcd.createChar(8, SIMB8);
byte Count = 1;
lcd.clear();
//imprime no lcd os bytes personalizados SIMB1, SIMB2, SIMB3...
for (byte y = 0; y < 2; y++) {
for (byte x = 0; x < 4; x++) {
lcd.setCursor(x, y);
lcd.write(Count);
Count++;
}
}
lcd.setCursor(5, 0);
lcd.print(" Curso");
lcd.setCursor(4, 1);
lcd.print(" INFORMATICA");
}
void loop() {
//SEU PROGRAMA AQUI
}