#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
int line1[] = {
NOTE_D4, 0, NOTE_F4, NOTE_D4, 0, NOTE_D4, NOTE_G4, NOTE_D4, NOTE_C4,
NOTE_D4, 0, NOTE_A4, NOTE_D4, 0, NOTE_D4, NOTE_AS4, NOTE_A4, NOTE_F4,
NOTE_D4, NOTE_A4, NOTE_D5, NOTE_D4, NOTE_C4, 0, NOTE_C4, NOTE_A3, NOTE_E4, NOTE_D4,
0};
int line1_durations[] = {
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 6, 16, 16, 16, 8, 8, 8,
8, 8, 8, 16, 16, 16, 16, 8, 8, 2,
2};
//9, 9, 10, 2 = 29 total things
boolean playing = false;
//This controls how fast the song will play
//1 is slow. 2 is ok. 2.5 is really fast.
float playSpeed = 2;
int brightness = 0; //How bright the LED is
int fadeAmount = 5; //How many points to fade the LED by
//GPIO declarations
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
byte torpedo = 3; //This controls the solenoid. First avail channel on MOSFET shield
byte button = 7; //Any GPIO will do
byte audioPin = 10; //This is the audio. tone() doesn't care which pin.
byte audioShutdown = 6; //This turns the audio off while we're pulsing the LED
byte LED_low = 8; //Low side of the LED
byte LED = 9; //High side of LED.
//I wasn't sure which was the anode/cathode so I hooked them both to GPIOs so I can fix
//in software
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
void setup()
{
pinMode(torpedo, OUTPUT);
digitalWrite(torpedo, LOW);
pinMode(audioShutdown, OUTPUT);
digitalWrite(audioShutdown, LOW); //Turn off the audio
pinMode(LED_low, OUTPUT);
digitalWrite(LED_low, LOW); //Ground the cathode of the LED
pinMode(LED, OUTPUT);
digitalWrite(LED, LOW); //Turn off the LED for now
pinMode(button, INPUT_PULLUP);
}
void loop()
{
if(digitalRead(button) == LOW)
{
delay(100); //Small debounce
while(digitalRead(button) == LOW) ; //Wait for user to stop pressing button
if(playing == true)
{
playing = false; //Stop playing
}
else
{
playing = true;
doIt(); //Start the party
}
}
analogWrite(LED, brightness);
brightness += fadeAmount;
if(brightness == 0 || brightness == 255) fadeAmount = -fadeAmount;
for(int x = 0 ; x < 50 ; x++)
{
if(digitalRead(button) == LOW) break; //Ignore fading if you press the button
delay(1);
}
}
void doIt()
{
digitalWrite(audioShutdown, HIGH); //Turn on the amplifier
for (int thisNote = 0 ; thisNote < 29 ; thisNote++)
{
long startTime = millis(); //Used to time solenoid duration
if(line1[thisNote] > 0)
{
digitalWrite(torpedo, HIGH); //Fire the torpedoes
//delay(25); //Pretty short and soft
delay(40); //Pretty good, solid
digitalWrite(torpedo, LOW);
if(digitalRead(button) == LOW) return;
}
int noteDuration = 1000/line1_durations[thisNote];
tone(audioPin, line1[thisNote], noteDuration * playSpeed);
if(digitalRead(button) == LOW) return;
int pauseBetweenNotes = noteDuration * playSpeed;
delay(pauseBetweenNotes);
if(digitalRead(button) == LOW) return;
noTone(audioPin); //Stop the tone playing
}
digitalWrite(audioShutdown, LOW); //Turn off the amplifier
}