#include "Display.h"
#include "InputManager.h"
void handleInput() {
// handle user input here
}
void updateGameState() {
// update game state based on user input and other factors
}
void renderGraphics() {
// render graphics to the screen
}
void setup() {
initializeDisplay();
intializeInputPins();
Serial.begin(115200);
}
// the loop function runs over and over again forever
void loop() {
updateDisplay();
int readings = getInput();
if (readings) {
//Serial.println(readings);
}
}