#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define SCREEN_WIDTH 128 // OLED width, in pixels
#define SCREEN_HEIGHT 64 // OLED height, in pixels
const int voltpin = A0;
const int PCrelay = 2;
const int fanrelay = 3;
const int temppin = A1;
float voltmeasure;
float tempmeasure;
bool sleep;
// create an OLED display object connected to I2C
Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1);
void setup() {
Serial.begin(9600);
// initialize OLED display with I2C address 0x3C
if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3C)) {
Serial.println(F("failed to start SSD1306 OLED"));
while (1);
}
delay(500); // wait two seconds for initializing
display.clearDisplay(); // clear display
display.setTextSize(2); // set text size
display.setTextColor(WHITE); // set text color
display.setCursor(0, 2); // set position to display (x,y)
display.println("Battery");
display.println("Status");
display.setTextSize(1);
display.println("Initialising....");
display.display();
}
void loop() {
delay(1000);
tempmeasure = analogRead(temppin);
voltmeasure = analogRead(voltpin)*5.00/1023*5.00;
if (tempmeasure >500) {
digitalWrite(fanrelay, HIGH);
}
else digitalWrite(temppin, LOW);
if (voltmeasure >21 ) {
sleep = true;
}
if (voltmeasure <21 && sleep) {
while (sleep)
sleep = false;
digitalWrite(PCrelay, HIGH);
}
else digitalWrite(PCrelay, LOW);
Serial.print("Volt \ttemperature \n");
Serial.print(voltmeasure);
Serial.print("\t");
Serial.print(tempmeasure);
Serial.print("\t");
Serial.println(sleep);
display.clearDisplay();
// display Voltage
display.setTextSize(1);
display.setCursor(0,2);
display.print("Voltage: ");
display.setTextSize(2);
display.setCursor(0,15);
display.print(voltmeasure);
display.print(" ");
display.setTextSize(1);
display.write(167);
display.setTextSize(2);
display.print("V");
// Display Temperature
display.setTextSize(1);
display.setCursor(0, 35);
display.print("Temperature: ");
display.setTextSize(2);
display.setCursor(0, 45);
display.print(tempmeasure);
display.print(" C");
display.display();
}