//neopixel-fastled-fire.ino
//https://gist.github.com/rahulbot/1e80f24154fe3a03eca254f98b4596d8
#include <FastLED.h>
#define PIN_NEO_PIXEL 5 // Arduino pin that connects to NeoPixel
#define PIN_NEO_PIXEL2 6 // Arduino pin that connects to NeoPixel
#define NUM_LEDS 60
CRGB leds[NUM_LEDS];
CRGB leds2[NUM_LEDS];
void setup() {
FastLED.addLeds<NEOPIXEL, PIN_NEO_PIXEL>(leds, NUM_LEDS);
FastLED.addLeds<NEOPIXEL, PIN_NEO_PIXEL2>(leds2, NUM_LEDS);
}
void loop() {
Fire(55,120,15);
}
void Fire(int Cooling, int Sparking, int SpeedDelay) {
static byte heat[NUM_LEDS];
static byte heat2[NUM_LEDS];
int cooldown;
int cooldown2;
// Step 1. Cool down every cell a little
for( int i = 0; i < NUM_LEDS; i++) {
cooldown = random(0, ((Cooling * 10) / NUM_LEDS) + 2);
cooldown2 = random(0, ((Cooling * 10) / NUM_LEDS) + 2);
if(cooldown>heat[i]) {
heat[i]=0;
} else {
heat[i]=heat[i]-cooldown;
}
if(cooldown2>heat2[i]) {
heat2[i]=0;
} else {
heat2[i]=heat2[i]-cooldown2;
}
}
// Step 2. Heat from each cell drifts 'up' and diffuses a little
for( int k= NUM_LEDS - 1; k >= 2; k--) {
heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3;
heat2[k] = (heat2[k - 1] + heat2[k - 2] + heat2[k - 2]) / 3;
}
// Step 3. Randomly ignite new 'sparks' near the bottom
if( random(255) < Sparking ) {
int y = random(7);
heat[y] = heat[y] + random(160,255);
heat2[y] = heat[y] + random(160,255);
}
// Step 4. Convert heat to LED colors
for( int j = 0; j < NUM_LEDS; j++) {
setPixelHeatColor(j, heat[j] );
setPixelHeatColor2(j, heat2[j] );
}
FastLED.show();
delay(SpeedDelay);
}
void setPixel(int Pixel, byte red, byte green, byte blue) {
// FastLED
leds[Pixel].r = red;
leds[Pixel].g = green;
leds[Pixel].b = blue;
}
void setPixel2(int Pixel2, byte red, byte green, byte blue) {
// FastLED
leds2[Pixel2].r = red;
leds2[Pixel2].g = green;
leds2[Pixel2].b = blue;
}
void setPixelHeatColor (int Pixel, byte temperature) {
// Scale 'heat' down from 0-255 to 0-191
byte t192 = round((temperature/255.0)*191);
// calculate ramp up from
byte heatramp = t192 & 0x3F; // 0..63
heatramp <<= 2; // scale up to 0..252
// figure out which third of the spectrum we're in:
if( t192 > 0x80) { // hottest
setPixel(Pixel, 255, 255, heatramp);
} else if( t192 > 0x40 ) { // middle
setPixel(Pixel, 255, heatramp, 0);
} else { // coolest
setPixel(Pixel, heatramp, 0, 0);
}
}
void setPixelHeatColor2 (int Pixel2, byte temperature) {
// Scale 'heat' down from 0-255 to 0-191
byte t192 = round((temperature/255.0)*191);
// calculate ramp up from
byte heatramp = t192 & 0x3F; // 0..63
heatramp <<= 2; // scale up to 0..252
// figure out which third of the spectrum we're in:
if( t192 > 0x80) { // hottest
setPixel2(Pixel2, 255, 255, heatramp);
} else if( t192 > 0x40 ) { // middle
setPixel2(Pixel2, 255, heatramp, 0);
} else { // coolest
setPixel2(Pixel2, heatramp, 0, 0);
}
}