#include <MD_Parola.h>
#include <MD_MAX72xx.h>

#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 16
#define CLK_PIN   13
#define DATA_PIN  11
#define CS_PIN    10

MD_Parola P = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);

struct animations
{
  textEffect_t   anim_in; // Animation type
  textEffect_t   anim_out;// Animation type
  const char *   textOut;   // Text to display 
  uint16_t       speed;        // Animation speed (multiplier for library default)
  uint16_t       pause;        // pause (multiplier for library default)
  textPosition_t just;
};


animations animList[] =
{
  {PA_MESH, PA_PRINT, "Welcome to the", 4, 4, PA_CENTER },
  {PA_SCAN_HORIZ, PA_FADE, "Algonquin College", 2, 4, PA_CENTER },
  {PA_SCROLL_LEFT, PA_SCROLL_LEFT, "Wolves Den Restaurant & Games Room", 4, 0, PA_LEFT},
};

void setup() {
  P.begin();
  
  for (uint8_t i=0; i<ARRAY_SIZE(animList); i++)
  {
    animList[i].speed *= P.getSpeed(); animList[i].pause *= 500;
  }
}


void loop() {
  static uint8_t i = 0;  // text effect index

  if (P.displayAnimate())// animates and returns true when an animation is completed
  {
    if (i == ARRAY_SIZE(animList))i = 0;  // reset loop index

    P.displayText(animList[i].textOut, animList[i].just, animList[i].speed,  
                  animList[i].pause, animList[i].anim_in, animList[i].anim_out);
    delay(1000);
    i++;   // then set up for next text effect
  }    
}