#include <MD_Parola.h>
#include <MD_MAX72xx.h>
#define HARDWARE_TYPE MD_MAX72XX::PAROLA_HW
#define MAX_DEVICES 16
#define CLK_PIN 13
#define DATA_PIN 11
#define CS_PIN 10
MD_Parola P = MD_Parola(HARDWARE_TYPE, CS_PIN, MAX_DEVICES);
struct animations
{
textEffect_t anim_in; // Animation type
textEffect_t anim_out;// Animation type
const char * textOut; // Text to display
uint16_t speed; // Animation speed (multiplier for library default)
uint16_t pause; // pause (multiplier for library default)
textPosition_t just;
};
animations animList[] =
{
{PA_MESH, PA_PRINT, "Welcome to the", 4, 4, PA_CENTER },
{PA_SCAN_HORIZ, PA_FADE, "Algonquin College", 2, 4, PA_CENTER },
{PA_SCROLL_LEFT, PA_SCROLL_LEFT, "Wolves Den Restaurant & Games Room", 4, 0, PA_LEFT},
};
void setup() {
P.begin();
for (uint8_t i=0; i<ARRAY_SIZE(animList); i++)
{
animList[i].speed *= P.getSpeed(); animList[i].pause *= 500;
}
}
void loop() {
static uint8_t i = 0; // text effect index
if (P.displayAnimate())// animates and returns true when an animation is completed
{
if (i == ARRAY_SIZE(animList))i = 0; // reset loop index
P.displayText(animList[i].textOut, animList[i].just, animList[i].speed,
animList[i].pause, animList[i].anim_in, animList[i].anim_out);
delay(1000);
i++; // then set up for next text effect
}
}