/**
Simon Game for Arduino with Score display
Copyright (C) 2022, Uri Shaked
Released under the MIT License.
*/
#include <Servo.h>
#include "pitches.h"
/* Constants - define pin numbers for LEDs,
buttons and speaker, and also the game tones: */
const uint8_t servoPins[] = {9, 10, 11, 12};
const uint8_t buttonPins[] = {2, 3, 4, 5};
#define SPEAKER_PIN 8
// These are connected to 74HC595 shift register (used to show game score):
const int LATCH_PIN = A1; // 74HC595 pin 12
const int DATA_PIN = A0; // 74HC595pin 14
const int CLOCK_PIN = A2; // 74HC595 pin 11
#define MAX_GAME_LENGTH 6
const int gameTones[] = { NOTE_A3, NOTE_D4, NOTE_E3, NOTE_D5};
/* Global variables - store the game state */
uint8_t gameSequence[MAX_GAME_LENGTH] = {0};
uint8_t gameIndex = 0;
uint8_t roundCounter = 0;
uint8_t gameMode = 0;
uint8_t choice = 0;
Servo servos[4];
/**
Set up the Arduino board and initialize Serial communication
*/
void setup() {
Serial.begin(9600);
Serial.print("输入数字来选择模式,1为正常模式,2为困难模式");
for (byte i = 0; i < 4; i++) {
servos[i].attach(servoPins[i]);
pinMode(buttonPins[i], INPUT_PULLUP);
}
pinMode(SPEAKER_PIN, OUTPUT);
pinMode(LATCH_PIN, OUTPUT);
pinMode(CLOCK_PIN, OUTPUT);
pinMode(DATA_PIN, OUTPUT);
// The following line primes the random number generator.
// It assumes pin A3 is floating (disconnected):
randomSeed(analogRead(A3));
}
/* Digit table for the 7-segment display */
const uint8_t digitTable[] = {
0b11000000,
0b11111001,
0b10100100,
0b10110000,
0b10011001,
0b10010010,
0b10000010,
0b11111000,
0b10000000,
0b10010000,
};
const uint8_t DASH = 0b10111111;
void sendScore(uint8_t high, uint8_t low) {
digitalWrite(LATCH_PIN, LOW);
shiftOut(DATA_PIN, CLOCK_PIN, MSBFIRST, low);
shiftOut(DATA_PIN, CLOCK_PIN, MSBFIRST, high);
digitalWrite(LATCH_PIN, HIGH);
}
void displayScore1() {
int high = roundCounter / 10;
int low = roundCounter % 10;
sendScore(high ? digitTable[high] : 0xff, digitTable[low]);
}
void displayScore2() {
int high = gameIndex % 100 / 10;
int low = gameIndex % 10;
sendScore(high ? digitTable[high] : 0xff, digitTable[low]);
}
/**
Lights the given LED and plays a suitable tone
*/
void Play(byte Index) {
servos[Index].write(90);
tone(SPEAKER_PIN, gameTones[Index]);
delay(300);
servos[Index].write(0);
noTone(SPEAKER_PIN);
delay(300);
}
/**
Plays the current sequence of notes that the user has to repeat
*/
void playSequence() {
for (int i = 0; i < gameIndex; i++) {
byte currentLed = gameSequence[i];
Play(currentLed);
delay(50);
}
}
/**
Waits until the user pressed one of the buttons,
and returns the index of that button
*/
byte readButtons() {
while (true) {
for (byte i = 0; i < 4; i++) {
byte buttonPin = buttonPins[i];
if (digitalRead(buttonPin) == LOW) {
return i;
}
}
delay(1);
}
}
/**
Play the game over sequence, and report the game score
*/
void gameOver2() {
Serial.print("游戏结束,你的得分: ");
Serial.println(gameIndex - 1);
gameIndex = 0;
delay(200);
// Play a Wah-Wah-Wah-Wah sound
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(SPEAKER_PIN, NOTE_C5 + pitch);
delay(5);
}
}
noTone(SPEAKER_PIN);
sendScore(DASH, DASH);
choice=0;
Serial.print("输入数字来选择模式,1为正常模式,2为困难模式");
delay(500);
}
void gameOver1() {
Serial.print("游戏结束! 你的得分: ");
Serial.println(roundCounter - 1);
gameIndex = 0;
roundCounter = 0;
delay(200);
tone(SPEAKER_PIN, NOTE_DS5);
delay(300);
tone(SPEAKER_PIN, NOTE_D5);
delay(300);
tone(SPEAKER_PIN, NOTE_CS5);
delay(300);
for (byte i = 0; i < 10; i++) {
for (int pitch = -10; pitch <= 10; pitch++) {
tone(SPEAKER_PIN, NOTE_C5 + pitch);
delay(5);
}
}
noTone(SPEAKER_PIN);
sendScore(DASH, DASH);
choice=0;
Serial.print("输入数字来选择模式,1为正常模式,2为困难模式");
delay(500);
}
void gamePass() {
Serial.print("恭喜通关,你可以再次游玩: ");
Serial.println(roundCounter);
gameIndex = 0;
roundCounter = 0;
delay(200);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
tone(SPEAKER_PIN, NOTE_C6);
delay(150);
tone(SPEAKER_PIN, NOTE_G6);
delay(150);
tone(SPEAKER_PIN, NOTE_E6);
delay(150);
tone(SPEAKER_PIN, NOTE_G6);
delay(150);
noTone(SPEAKER_PIN);
sendScore(DASH, DASH);
choice=0;
Serial.print("输入数字来选择模式,1为正常模式,2为困难模式");
delay(500);
}
/**
Get the user's input and compare it with the expected sequence.
*/
bool checkUserSequence() {
for (int i = 0; i < gameIndex; i++) {
byte expectedButton = gameSequence[i];
byte actualButton = readButtons();
Play(actualButton);
if (expectedButton != actualButton) {
return false;
}
}
return true;
}
/**
Plays a hooray sound whenever the user finishes a level
*/
void playLevelUpSound() {
tone(SPEAKER_PIN, NOTE_E4);
delay(150);
tone(SPEAKER_PIN, NOTE_G4);
delay(150);
tone(SPEAKER_PIN, NOTE_E5);
delay(150);
tone(SPEAKER_PIN, NOTE_C5);
delay(150);
tone(SPEAKER_PIN, NOTE_D5);
delay(150);
tone(SPEAKER_PIN, NOTE_G5);
delay(150);
noTone(SPEAKER_PIN);
}
void loop() {
while(!choice){
char command = Serial.read();
if (command == '1') {
gameMode = 1; // Switch to Mode 1: Original Simon Game
Serial.println("\n好的,现在是正常模式");
choice=1;
} else if (command == '2') {
gameMode = 2; // Switch to Mode 2: Endless Loop Mode
Serial.println("\n好的,现在是困难模式");
choice=1;
}
delay(600);
}
if(gameMode==1){
displayScore1();
// Add a random color to the end of the sequence every 3 rounds
if (roundCounter % 3 == 0) {
gameSequence[gameIndex] = random(0, 4);
gameIndex++;
if (gameIndex >= MAX_GAME_LENGTH) {
gameIndex = MAX_GAME_LENGTH - 1;
}
}
for (int i = 0; i < gameIndex; i++) {
gameSequence[i] = random(0, 4);
}
roundCounter++;
playSequence();
if (!checkUserSequence()) {
gameOver1();
}
delay(300);
if (gameIndex > 0) {
playLevelUpSound();
delay(300);
}
if (roundCounter == 4) {
gamePass();
}
}
if(gameMode==2){
displayScore2();
// Add a random color to the end of the sequence
gameSequence[gameIndex] = random(0, 4);
gameIndex++;
if (gameIndex >= MAX_GAME_LENGTH) {
gameIndex = MAX_GAME_LENGTH - 1;
}
for (int i = 0; i < gameIndex; i++) {
gameSequence[i] = random(0, 4);
}
playSequence();
if (!checkUserSequence()) {
gameOver2();
}
delay(300);
if (gameIndex > 0) {
playLevelUpSound();
delay(300);
}
}
}