// https://www.reddit.com/r/FastLED/comments/14u7t7i/led_trasition_gets_skipped_overflow/
#include <FastLED.h>
#define LED_PIN 2
#define NUM_LEDS 64
CRGB leds[NUM_LEDS];
//array
uint8_t x[NUM_LEDS];
uint8_t y[NUM_LEDS];
//palett
DEFINE_GRADIENT_PALETTE(indigoGP) {
0, 0, 0, 0,
100, 0, 0, 5,
255, 255, 255, 247
};
CRGBPalette16 indigoPalett = indigoGP;
// CRGBPalette16 indigoPalett = RainbowColors_p;
void setup() {
Serial.begin(2000000);
FastLED.addLeds<WS2812B, LED_PIN, GRB>(leds, NUM_LEDS);
for (unsigned short i = 0; i < NUM_LEDS; i++) {
unsigned char angle = (i * 256) / NUM_LEDS;
x[i] = cos8(angle);
y[i] = sin8(angle);
}
}
void loop() {
effect();
FastLED.show();
}
//effect function (gets called in loop)
void effect() {
const uint16_t scale = 150;
// previously: `x = millis()/40`, then `x *= 150` separately.
// That's roughly equivalent to `x = millis() * 3.75`
// Multiply by 4 and substract 1/16th of the result to get 3.75x
uint32_t shift = millis() * 4;
shift -= shift >> 4;
for (uint16_t i = 0; i < NUM_LEDS; i++) {
uint32_t real_x = shift + x[i] * scale;
uint32_t real_y = shift + y[i] * scale;
uint16_t noise = inoise16(real_x, real_y, 4223);
uint16_t index = noise * 3;
// leds[i] = ColorFromPalette(indigoPalett, index >> 8);
leds[i] = ColorFromPaletteExtended(indigoPalett, index, 255, LINEARBLEND);
}
}
// FastLED uses 4-bit interpolation. 8-bit looks far less janky.
// https://github.com/FastLED/FastLED/pull/202
CRGB ColorFromPaletteExtended(const CRGBPalette16& pal, uint16_t index, uint8_t brightness, TBlendType blendType) {
// Extract the four most significant bits of the index as a palette index.
uint8_t index_4bit = (index >> 12);
// Calculate the 8-bit offset from the palette index.
uint8_t offset = (uint8_t)(index >> 4);
// Get the palette entry from the 4-bit index
const CRGB* entry = &(pal[0]) + index_4bit;
uint8_t red1 = entry->red;
uint8_t green1 = entry->green;
uint8_t blue1 = entry->blue;
uint8_t blend = offset && (blendType != NOBLEND);
if (blend) {
if (index_4bit == 15) {
entry = &(pal[0]);
} else {
entry++;
}
// Calculate the scaling factor and scaled values for the lower palette value.
uint8_t f1 = 255 - offset;
red1 = scale8_LEAVING_R1_DIRTY(red1, f1);
green1 = scale8_LEAVING_R1_DIRTY(green1, f1);
blue1 = scale8_LEAVING_R1_DIRTY(blue1, f1);
// Calculate the scaled values for the neighbouring palette value.
uint8_t red2 = entry->red;
uint8_t green2 = entry->green;
uint8_t blue2 = entry->blue;
red2 = scale8_LEAVING_R1_DIRTY(red2, offset);
green2 = scale8_LEAVING_R1_DIRTY(green2, offset);
blue2 = scale8_LEAVING_R1_DIRTY(blue2, offset);
cleanup_R1();
// These sums can't overflow, so no qadd8 needed.
red1 += red2;
green1 += green2;
blue1 += blue2;
}
if (brightness != 255) {
// nscale8x3_video(red1, green1, blue1, brightness);
nscale8x3(red1, green1, blue1, brightness);
}
return CRGB(red1, green1, blue1);
}