// File : Cascade165.ino
//
// Version 1, 5 August 2021, by Koepel
// Initial version.
// Version 2, 5 August 2021, by Koepel
// Layout of the wiring made better.
// Version 3, 13 August 2021, by Koepel
// Changed 'SCK' to 'clockPin'.
//
// Cascade of four 74HC165 shift-in registers.
// Only three pins are used on the Arduino board, to read 32 switches.
//
// Using the 74HC165 is safe, because a pulse to the Latch pin
// ('PL' on the 74HC165) will make a new start every time.
// In case of an error or a wrong clock pulse by noise,
// it synchronizes the data when inputs are read the next time.
//
// Based on:
// (1)
// Demo sketch to read from a 74HC165 input shift register
// by Nick Gammon, https://www.gammon.com.au/forum/?id=11979
// (2)
// 74HC165 Shift register input example
// by Uri Shaked, https://wokwi.com/arduino/projects/306031380875182657
//
//
const byte buzzer = 7;
const bool buzzerEnabled = true;
const byte latchPin = 9; // to latch the inputs into the registers
const byte clockPin = 13; // I choose the SCK pin
const byte dataPin = 12; // I choose the MISO pin
uint32_t oldOptionSwitch = 0; // previous state of all the inputs
const int pulseWidth = 10; // pulse width in microseconds
void setup ()
{
Serial.begin( 115200);
pinMode(buzzer, OUTPUT);
Serial.println( "Turn on and off the switches");
Serial.println( "Top row is switch 0 (right) to switch 7 (left)");
Serial.println( "Second row is 8 to 15, and so on");
pinMode(clockPin, OUTPUT); // clock signal, idle LOW
pinMode(latchPin, OUTPUT); // latch (copy input into registers), idle HIGH
digitalWrite( latchPin, HIGH);
}
void loop ()
{
// Give a pulse to the parallel load latch of all 74HC165
digitalWrite( latchPin, LOW);
delayMicroseconds( pulseWidth);
digitalWrite( latchPin, HIGH);
// Reading one 74HC165 at a time and combining them into a 32 bit variable
// The last 74HC165 is at the bottom, but the switches start numbering
// at the top. So the first byte has to be shifted into the highest place.
uint32_t optionSwitch = 0;
for( int i=24; i>=0; i-=8)
{
optionSwitch |= ((uint32_t) ReadOne165()) << i;
}
for( int i = 0; i<32; i++)
{
if( bitRead( optionSwitch, i) != bitRead( oldOptionSwitch,i))
{
Serial.print( "Switch ");
if( i < 10)
Serial.print( " ");
Serial.print( i);
Serial.print( " is now ");
Serial.println( bitRead( optionSwitch, i) == 0 ? "down ↓" : "up ↑");
if (buzzerEnabled) {
if (bitRead(optionSwitch, i) != 0) {
play(i);
} else {
noTone(buzzer);
}
}
}
}
oldOptionSwitch = optionSwitch;
delay( 25); // slow down the sketch to avoid switch bounce
}
// The ReadOne165() function reads only 8 bits,
// because of the similar functions shiftIn() and SPI.transfer()
// which both use 8 bits.
//
// The shiftIn() can not be used here, because the clock is set idle low
// and the shiftIn() makes the clock high to read a bit.
// The 74HC165 require to read the bit first and then give a clock pulse.
//
byte ReadOne165()
{
byte ret = 0x00;
// The first one that is read is the highest bit (input D7 of the 74HC165).
for( int i=7; i>=0; i--)
{
if( digitalRead( dataPin) == HIGH)
bitSet( ret, i);
digitalWrite( clockPin, HIGH);
delayMicroseconds( pulseWidth);
digitalWrite( clockPin, LOW);
}
return( ret);
}
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define NOTE_E8 5274
#define NOTE_F8 5588
#define NOTE_FS8 5920
#define NOTE_G8 6272
#define NOTE_GS8 6645
#define NOTE_A8 7040
#define NOTE_AS8 7459
#define NOTE_B8 7902
const int TONES[] = {
NOTE_G2, NOTE_A2, NOTE_B2,
NOTE_C3, NOTE_D3, NOTE_E3, NOTE_F3, NOTE_G3, NOTE_A3, NOTE_B3,
NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4,
NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5,
NOTE_C6, NOTE_D6, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5,
};
void play(int16_t btn) {
int freq = TONES[btn];
tone(buzzer, freq);
}