#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 10, 9, 8, 7);
uint8_t heart[8]={ 0x00,0x0A,0x1F,0x0E,0x04,0x0A,0x04,0x0A};
uint8_t arrow[8]={0x00,0x04,0x0E,0x1F,0x04,0x04,0x04,0x04};
uint8_t dino [8]={0x07,0x07,0x16,0x1F,0x0E,0x02,0x03,0x00};
void setup() {
// put your setup code here, to run once:
lcd.createChar(3, heart);
lcd.createChar(4, arrow);
lcd.createChar(5, dino);
lcd.begin(16,2);
lcd.home();
lcd.setCursor(7,0);
lcd.write((byte)3);
lcd.setCursor(6,0);
lcd.write((byte)4);
lcd.setCursor(5,0);
lcd.write((byte)5);
lcd.setCursor(0,1);
lcd.print(" SIUUUUUUU");
}
void loop() {
// put your main code here, to run repeatedly:
delay(1); // this speeds up the simulation
}