#include "SevSeg.h"
SevSeg sevseg; //Instantiate a seven segment controller object
int GREEN = 0;
int RED = 1;
void setup() {
byte numDigits = 4;
byte digitPins[] = {2, 3, 4, 5};
byte segmentPins[] = {6, 7, 8, 9, 10, 11, 12, 13};
bool resistorsOnSegments = false; // 'false' means resistors are on digit pins
byte hardwareConfig = COMMON_ANODE; // See README.md for options
bool updateWithDelays = false; // Default 'false' is Recommended
bool leadingZeros = false; // Use 'true' if you'd like to keep the leading zeros
bool disableDecPoint = false; // Use 'true' if your decimal point doesn't exist or isn't connected
sevseg.begin(hardwareConfig, numDigits, digitPins, segmentPins, resistorsOnSegments,
updateWithDelays, leadingZeros, disableDecPoint);
sevseg.setBrightness(90);
pinMode(GREEN, OUTPUT);
pinMode(RED, OUTPUT);
}
void loop() {
static unsigned long timer = millis();
static int deciSeconds = 30;
if (millis() - timer <= 100)
{
timer += 100; deciSeconds--;
digitalWrite(GREEN, HIGH);
digitalWrite(RED, LOW);
if (deciSeconds <0)
{
deciSeconds=0;
digitalWrite(GREEN, LOW);
digitalWrite(RED, HIGH);
}
sevseg.setNumber(deciSeconds, 1);
}
sevseg.refreshDisplay(); // Must run repeatedly
}
/// END ///