#include <Arduino.h>
#include "FastLED.h"
void nextPattern(void);
void rainbow(void);
void rainbowWithGlitter(void);
void addGlitter(fract8);
void confetti(void);
void sinelon(void);
void bpm(void);
void juggle(void);
FASTLED_USING_NAMESPACE
// FastLED "100-lines-of-code" demo reel, showing just a few
// of the kinds of animation patterns you can quickly and easily
// compose using FastLED.
//
// This example also shows one easy way to define multiple
// animations patterns and have them automatically rotate.
//
// -Mark Kriegsman, December 2014
#define DATA_PIN 3
// #define CLK_PIN 4
#define LED_TYPE WS2812B
#define COLOR_ORDER RGB
#define NUM_LEDS 108
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
void setup()
{
Serial.begin(115200);
// tell FastLED about the LED strip configuration
FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS);
// FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = {rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm};
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void loop()
{
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000 / FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS(20) { gHue++; } // slowly cycle the "base color" through the rainbow
EVERY_N_SECONDS(10) { nextPattern(); } // change patterns periodically
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE(gPatterns);
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow(leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter(fract8 chanceOfGlitter)
{
if (random8() < chanceOfGlitter)
{
leds[random16(NUM_LEDS)] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy(leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV(gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy(leds, NUM_LEDS, 20);
int pos = beatsin16(13, 0, NUM_LEDS - 1);
leds[pos] += CHSV(gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8(BeatsPerMinute, 64, 255);
for (int i = 0; i < NUM_LEDS; i++)
{ // 9948
leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10));
}
}
void juggle()
{
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy(leds, NUM_LEDS, 20);
uint8_t dothue = 0;
for (int i = 0; i < 8; i++)
{
leds[beatsin16(i + 7, 0, NUM_LEDS - 1)] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}