#include <FastLED.h>
#define LED_PIN 23
#define LED_TYPE WS2812
#define COLOR_ORDER GRB
#define MAX_EFFECT 27
const uint8_t kSquareWidth = 16;
const uint8_t HEIGHT = 16;
const uint8_t WIDTH = 16;
const uint8_t kBorderWidth = 1U;
static const byte maxDim = max(WIDTH, HEIGHT);
byte effectScaleParam[MAX_EFFECT]; // Динамический параметр эффекта
#define NUM_LEDS (kSquareWidth*kSquareWidth)
CRGB leds[NUM_LEDS];
void setup()
{
FastLED.addLeds<LED_TYPE,LED_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
Serial.begin(115200);
delay(10);
Serial.println("BLA");
}
void loop()
{
// Apply some blurring to whatever's already on the matrix
// Note that we never actually clear the matrix, we just constantly
// blur it repeatedly. Since the blurring is 'lossy', there's
// an automatic trend toward black -- by design.
uint8_t blurAmount = dim8_raw( beatsin8(3,64,100) );
blur2d( leds, kSquareWidth, kSquareWidth, blurAmount);
// Use two out-of-sync sine waves
uint8_t i = beatsin8( 91, kBorderWidth, WIDTH-kBorderWidth);
uint8_t j = beatsin8( 109, kBorderWidth, WIDTH-kBorderWidth);
uint8_t k = beatsin8( 73, kBorderWidth, WIDTH-kBorderWidth);
uint8_t m = beatsin8( 123, kBorderWidth, WIDTH-kBorderWidth);
// The color of each point shifts over time, each at a different speed.
uint32_t ms = millis();
// The color of each point shifts over time, each at a different speed.
leds[XY( i, j)] += CHSV( ms / 29, 200U, 255U);
leds[XY( j, k)] += CHSV( ms / 41, 200U, 255U);
leds[XY( k, m)] += CHSV( ms / 73, 200U, 255U);
leds[XY( m, i)] += CHSV( ms / 97, 200U, 255U);
FastLED.show();
}
// Trivial XY function for the 8x8 grid; use a different XY
// function for different matrix grids. See XYMatrix example for code.
// uint16_t XY( uint8_t x, uint8_t y) { return (y * kSquareWidth) + x; }
uint16_t XY(uint8_t x, uint8_t y)
{
uint16_t i;
if (y & 0x01)
{
// Odd rows run backwards
uint8_t reverseX = (WIDTH - 1) - x;
i = (y * WIDTH) + reverseX;
}
else
{
// Even rows run forwards
i = (y * WIDTH) + x;
}
return i;
}