# Tiny Tapeout 5 Template Project


#input pins:
in_clk = clk
in_rst = active low reset
#all pins exept in_rst are active high

in0 = player1_up
in1 = player1_down
in2 = player1_left
in3 = player1_right

in4 = player2_up
in5 = player2_down
in6 = player2_left
in7 = player2_right

D0 = enable vertical pixels shift register
(when D0 low, shift register ff mirror vertical pixels,
when D0 high, then the shifting can start)
D1 = vertical pixels shift register clock
D4 = multiplexer clock
D5 = enable padle ff
D6 = enable ball ff
D7 = enable input register ff

#0 = lsd
#output pins:
out0 = horz0
out1 = horz1
out2 = horz2
out3 = horz3
out4 = horz4
out5 = points player1
out6 = points player2
out7 = vertical pixels shift register out



top most pixel is shifted out first




the horizontal counters can also be 
only 4 bits wide, since the padles
will never go over to the other side

pixel 0,0 is in the botom left
in_clk is the freq of led multiplexing,
game_freq = in_clk/32 (5 flipflop dividers)



D0
D1
D2
D3
D4
D5
D6
D7
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR
SR

ERC Warnings

ttio4:OUT: Input pin not driven
flop5:CLK: Clock driven by combinatorial logic
flop6:CLK: Clock driven by combinatorial logic
flop44:CLK: Clock driven by combinatorial logic
flop31:CLK: Clock driven by combinatorial logic
flop48:CLK: Clock driven by combinatorial logic
flop49:CLK: Clock driven by combinatorial logic
flop50:CLK: Clock driven by combinatorial logic
flop51:CLK: Clock driven by combinatorial logic
flop52:CLK: Clock driven by combinatorial logic
10 additional warning(s) hidden