/// GABRIEL DORIA ///
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#endif
// Digital IO pin connected to the button. This will be driven with a
// pull-up resistor so the switch pulls the pin to ground momentarily.
// On a high -> low transition the button press logic will execute.
#define SEC2_PIN 8
#define SEC1_PIN 7
#define BUTTON_PIN 12
#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 16 // Number of NeoPixels
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
int mode = 0; // Currently-active animation mode, 0-9
int mode1 = 12;
void setup() {
pinMode(BUTTON_PIN, INPUT_PULLUP);
pinMode(SEC1_PIN, INPUT_PULLUP);
pinMode(SEC2_PIN, INPUT_PULLUP);
strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
if (digitalRead(BUTTON_PIN) == LOW){
while (digitalRead(BUTTON_PIN) == LOW){ // rutina antirebote
delay(100); }
if(++mode > 12) mode = 0; // Advance to next mode, wrap around after #6
}
if (digitalRead(SEC1_PIN) == LOW){
while (digitalRead(SEC1_PIN) == LOW){ // rutina antirebote
delay(100);}
if(++mode1 > 14) mode1 = 14;
mode = mode1;
}
if (digitalRead(SEC2_PIN) == LOW){
while (digitalRead(SEC2_PIN) == LOW){ // rutina antirebote
delay(100);
mode = 0;
}
}
switch(mode) { // Start the new animation...
case 0:
colorWipe(strip.Color( 0, 0, 0), 50); // Black/off
break;
case 1:
colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2:
colorWipe(strip.Color( 0, 255, 0), 50); // Green
break;
case 3:
colorWipe(strip.Color( 0, 0, 255), 50); // Blue
break;
case 4:
colorWipe(strip.Color(150, 40,150), 50); // rosa
break;
case 5:
colorWipe(strip.Color(100,125, 0), 50); // Amarillo
break;
case 6:
colorWipe(strip.Color( 129,60,20), 50); // naranja
break;
case 7:
theaterChase(strip.Color(255, 0, 0), 50); // Red
break;
case 8:
theaterChase(strip.Color( 0, 255, 0), 50); // Green
break;
case 9:
theaterChase(strip.Color( 0, 0, 255), 50); // Blue
break;
case 10:
theaterChase(strip.Color(150, 40,150), 50); // rosa
break;
case 11:
theaterChase(strip.Color(100,125, 0), 50); // Amarillo
break;
case 12:
theaterChase(strip.Color( 129,60,20), 50); // naranja
break;
case 13:
rainbow(10);
break;
case 14:
theaterChaseRainbow(50);
break;
}
}
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
// Hue of first pixel runs 3 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 3*65536. Adding 256 to firstPixelHue each time
// means we'll make 3*65536/256 = 768 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 3*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}