#include <Arduino.h>
#include <LiquidCrystal.h>
// Constants
const int SW_PIN = 2; // Switch pin
const int X_PIN = 0; // Analog X pin
const int Y_PIN = 1; // Analog Y pin
// LCD
LiquidCrystal lcd(7, 8, 9, 10, 11, 12);
// Game variables
int playerX = 7; // Initial position of player
int playerY = 0; // Initial position of player
void setup() {
// Initialize LCD
lcd.begin(16, 2); // 16 columns, 2 rows
// Setup analog inputs
pinMode(SW_PIN, INPUT_PULLUP); // Enable internal pull-up resistor
}
void loop() {
// Read analog inputs
int xValue = analogRead(X_PIN);
int yValue = analogRead(Y_PIN);
// Read switch state
int switchState = digitalRead(SW_PIN);
// Clear LCD
lcd.clear();
// Display game screen
displayGameScreen();
// Update player position based on analog inputs
updatePlayerPosition(xValue, yValue);
// Display player
lcd.setCursor(playerX, playerY);
lcd.print("P");
// Display switch state
lcd.setCursor(10, 0);
lcd.print("SW:");
lcd.print(switchState);
// Delay for stability
delay(100); // Adjust delay as needed
}
void displayGameScreen() {
// Example: Display borders of game area
lcd.setCursor(0, 0);
lcd.print("| |");
lcd.setCursor(0, 1);
lcd.print("| |");
}
void updatePlayerPosition(int xValue, int yValue) {
// Example: Update player position based on analog inputs
// Normalize analog input values to fit within the game area
playerX = map(xValue, 0, 1023, 1, 15); // Map X value to LCD columns
playerY = map(yValue, 0, 1023, 0, 1); // Map Y value to LCD rows
}