int ledPins[] = {2, 4, 6}; // Replace with your LED pin numbers
int switchPins[] = {8, 9, 10}; // Replace with your switch pin numbers
int buzzerPin = 12; // Replace with your buzzer pin number
int currentPattern = 0; // Tracks the currently active LED pattern

void setup() {
  for (int i = 0; i < 3; i++) {
    pinMode(ledPins[i], OUTPUT);
    pinMode(switchPins[i], INPUT_PULLUP);
  }
  pinMode(buzzerPin, OUTPUT);
  // Initialize all LEDs to off state
  for (int i = 0; i < 3; i++) {
    digitalWrite(ledPins[i], LOW);
  }
  noTone(buzzerPin); // Turn off the buzzer
  Serial.begin(9600); // Initialize serial communication for debugging
}

void loop() {
  for (int i = 0; i < 3; i++) {
    if (digitalRead(switchPins[i]) == LOW) {
      // Cycle through different LED patterns and buzzer sounds
      currentPattern = (currentPattern + 1) % 3;
      activatePattern(currentPattern);
      delay(500); // Debounce the switch
    }
  }
}

void activatePattern(int pattern) {
  // Turn off all LEDs
  for (int i = 0; i < 3; i++) {
    digitalWrite(ledPins[i], LOW);
  }
  noTone(buzzerPin); // Turn off the buzzer

  // Implement different LED patterns and buzzer sounds based on the 'pattern' parameter
  if (pattern == 0) {
    // Pattern 1: LEDs in sequence
    for (int i = 0; i < 3; i++) {
      digitalWrite(ledPins[i], HIGH);
      delay(500);
      digitalWrite(ledPins[i], LOW);
    }
    // Play a buzzer sound
    tone(buzzerPin, 1000, 500); // Frequency and duration
  } else if (pattern == 1) {
    // Pattern 2: Flashing LEDs
    for (int i = 0; i < 3; i++) {
      digitalWrite(ledPins[i], HIGH);
    }
    // Play a different buzzer sound
    tone(buzzerPin, 1500, 500); // Frequency and duration
  } else if (pattern == 2) {
    // Pattern 3: Random LED pattern
    for (int i = 0; i < 5; i++) {
      int randomLED = random(3);
      digitalWrite(ledPins[randomLED], HIGH);
      delay(300);
      digitalWrite(ledPins[randomLED], LOW);
    }
    // Play another buzzer sound
    tone(buzzerPin, 2000, 500); // Frequency and duration
  }
}
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